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authorDrashna Jaelre <drashna@live.com>2021-06-09 22:59:19 -0700
committerGitHub <noreply@github.com>2021-06-09 22:59:19 -0700
commit7a6e630ffd1a2a8357daf8b7ed2ab766eae55e07 (patch)
treef47997266960b08eca70a929ec19a4093f491ae3 /keyboards/massdrop/ctrl
parent32b2ac0a807bdb088df685e6118f4c0966b6cca4 (diff)
Fix RGB/LED Suspend defines (#13146)
Diffstat (limited to 'keyboards/massdrop/ctrl')
-rw-r--r--keyboards/massdrop/ctrl/keymaps/endgame/config.h2
-rw-r--r--keyboards/massdrop/ctrl/keymaps/matthewrobo/config.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/keyboards/massdrop/ctrl/keymaps/endgame/config.h b/keyboards/massdrop/ctrl/keymaps/endgame/config.h
index 0ef485591f..ad738347ab 100644
--- a/keyboards/massdrop/ctrl/keymaps/endgame/config.h
+++ b/keyboards/massdrop/ctrl/keymaps/endgame/config.h
@@ -49,7 +49,7 @@
// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
-// #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
+// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
// #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
// #define RGBLIGHT_ANIMATIONS // Run RGB animations
diff --git a/keyboards/massdrop/ctrl/keymaps/matthewrobo/config.h b/keyboards/massdrop/ctrl/keymaps/matthewrobo/config.h
index 6e16c3a5f9..89c129c58e 100644
--- a/keyboards/massdrop/ctrl/keymaps/matthewrobo/config.h
+++ b/keyboards/massdrop/ctrl/keymaps/matthewrobo/config.h
@@ -67,7 +67,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
-// #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
+// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
// #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
// #define RGBLIGHT_ANIMATIONS // Run RGB animations