diff options
author | Drashna Jaelre <drashna@live.com> | 2021-11-15 10:41:04 -0800 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-11-15 10:41:04 -0800 |
commit | 160b0558f55f1357e1a48175c949e98d32630e6b (patch) | |
tree | 459e163bfda5c90a615dada0d282891795cb7d42 /keyboards/massdrop/alt | |
parent | c9fd69871165eb889be5421df518d8e35b2be027 (diff) |
Require explicit enabling of RGB Matrix modes (#15018)
Diffstat (limited to 'keyboards/massdrop/alt')
-rw-r--r-- | keyboards/massdrop/alt/config.h | 48 | ||||
-rw-r--r-- | keyboards/massdrop/alt/keymaps/pregame/config.h | 74 |
2 files changed, 85 insertions, 37 deletions
diff --git a/keyboards/massdrop/alt/config.h b/keyboards/massdrop/alt/config.h index 1a0a7c9768..df3cd891b6 100644 --- a/keyboards/massdrop/alt/config.h +++ b/keyboards/massdrop/alt/config.h @@ -134,5 +134,53 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_LED_PROCESS_LIMIT 15 #define RGB_MATRIX_LED_FLUSH_LIMIT 10 +// RGB Matrix Animation modes. Explicitly enabled +// For full list of effects, see: +// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects +# define ENABLE_RGB_MATRIX_ALPHAS_MODS +# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT +# define ENABLE_RGB_MATRIX_BREATHING +# define ENABLE_RGB_MATRIX_BAND_SAT +# define ENABLE_RGB_MATRIX_BAND_VAL +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL +# define ENABLE_RGB_MATRIX_CYCLE_ALL +# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN +# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL +# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL +# define ENABLE_RGB_MATRIX_DUAL_BEACON +# define ENABLE_RGB_MATRIX_RAINBOW_BEACON +# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +# define ENABLE_RGB_MATRIX_RAINDROPS +# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +# define ENABLE_RGB_MATRIX_HUE_BREATHING +# define ENABLE_RGB_MATRIX_HUE_PENDULUM +# define ENABLE_RGB_MATRIX_HUE_WAVE +# define ENABLE_RGB_MATRIX_PIXEL_RAIN +# define ENABLE_RGB_MATRIX_PIXEL_FLOW +# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL +// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined +# define ENABLE_RGB_MATRIX_TYPING_HEATMAP +# define ENABLE_RGB_MATRIX_DIGITAL_RAIN +// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +# define ENABLE_RGB_MATRIX_SPLASH +# define ENABLE_RGB_MATRIX_MULTISPLASH +# define ENABLE_RGB_MATRIX_SOLID_SPLASH +# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #include "config_led.h" diff --git a/keyboards/massdrop/alt/keymaps/pregame/config.h b/keyboards/massdrop/alt/keymaps/pregame/config.h index 32dee56d30..19fc4fed34 100644 --- a/keyboards/massdrop/alt/keymaps/pregame/config.h +++ b/keyboards/massdrop/alt/keymaps/pregame/config.h @@ -115,42 +115,42 @@ // #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // The number of LEDs to light up for the "Snake" animation // This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around. -// #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support -// #define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue -// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes -// #define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation -// #define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right -// #define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right -// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation -// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness -// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation -// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness -// #define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient -// #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right -// #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom -// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in -// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in -// #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right -// #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard -// #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard -// #define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard -// #define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard -// #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard -// #define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue -// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation +// #undef ENABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support +// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue +// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes +// #undef ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation +// #undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right +// #undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right +// #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation +// #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness +// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation +// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness +// #undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient +// #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right +// #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom +// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in +// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in +// #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right +// #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard +// #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard +// #undef ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard +// #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard +// #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard +// #undef ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue +// #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation // =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS ============================================================= -// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! -#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation +// #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! +#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation // =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES ===================================================== -// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue -// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out -// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out -// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out -// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out -// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out -// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out -// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out -// #define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out -// #define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out -// #define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out -// #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out +// #undef ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out +// #undef ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out +// #undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out +// #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out |