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authorAndrew Kannan <andrew.kannan@klaviyo.com>2018-10-01 12:25:16 -0400
committerDrashna Jaelre <drashna@live.com>2018-10-01 09:25:16 -0700
commit45a4a0a7fc32f521ad6487c19201340b81aaad5c (patch)
tree3d568ab5ef55cc7d2311f87c6631187c6714f6b0 /keyboards/luddite/keymaps
parent3907ed034bec6730d8bff401ac632161540ea3cb (diff)
Keyboard: Adding initial luddite keyboard framework (#4029)
* Adding initial luddite keyboard framework * Use pragma and update readme * Remove duplicate macro definitions
Diffstat (limited to 'keyboards/luddite/keymaps')
-rw-r--r--keyboards/luddite/keymaps/default/keymap.c32
1 files changed, 32 insertions, 0 deletions
diff --git a/keyboards/luddite/keymaps/default/keymap.c b/keyboards/luddite/keymaps/default/keymap.c
new file mode 100644
index 0000000000..4d6ae0d524
--- /dev/null
+++ b/keyboards/luddite/keymaps/default/keymap.c
@@ -0,0 +1,32 @@
+#include QMK_KEYBOARD_H
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BASE 0
+#define _FN1 1
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BASE] = LAYOUT_60_ansi(
+ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
+ KC_LCTL , KC_LGUI , KC_LALT , KC_SPC , KC_RALT , KC_RGUI , MO(_FN1) , KC_RCTL
+ ),
+
+ [_FN1] = LAYOUT_60_ansi(
+ KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_BSPC, \
+ RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
+ BL_INC, BL_DEC, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ KC_GRV, _______, _______, _______, _______, _______, _______, _______
+ )
+};