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authorAdam Bell <agbell@gmail.com>2017-05-14 21:08:53 -0400
committerAdam Bell <agbell@gmail.com>2017-06-03 10:28:46 -0400
commit587b0de6e563fa277c8661f2c5c48070bd004f4f (patch)
tree89ece8c8edec347318349751a1ab8ac35dd45aca /keyboards/lets_split/keymaps/adam/keymap.c
parent82de4d039d39c87a1df68708f3033926c27f7e6c (diff)
adding lets split keymap
Diffstat (limited to 'keyboards/lets_split/keymaps/adam/keymap.c')
-rw-r--r--keyboards/lets_split/keymaps/adam/keymap.c79
1 files changed, 79 insertions, 0 deletions
diff --git a/keyboards/lets_split/keymaps/adam/keymap.c b/keyboards/lets_split/keymaps/adam/keymap.c
new file mode 100644
index 0000000000..8aca732560
--- /dev/null
+++ b/keyboards/lets_split/keymaps/adam/keymap.c
@@ -0,0 +1,79 @@
+#include "lets_split.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define BASE 0 // default layer
+#define FLOCK 1 // symbols arrows and F keys on F held down
+#define JLOCK 2 // same as Flock but with fall thru J and mapped to J held down
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Qwerty
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Brite| Ctrl | Alt | GUI |Lower | Bksp |Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[BASE] = KEYMAP ( \
+ TD(1), KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, \
+ KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TAB, KC_TAB, KC_Y, KC_U, KC_I, KC_O, KC_P, \
+ SFT_T(KC_A), ALT_T(KC_S),CTL_T(KC_D), F(FLOCK), GUI_T(KC_G), KC_BSPC, KC_DELETE, GUI_T(KC_H), F(JLOCK), CTL_T(KC_K), ALT_T(KC_L), SFT_T(KC_SCLN), \
+ KC_Z, KC_X, KC_C, KC_V, KC_B, KC_SPC, KC_ENT, KC_N, KC_M, KC_COMM, KC_DOT, KC_QUOTE
+),
+[FLOCK] = KEYMAP ( \
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, \
+ KC_LBRC, KC_GRV, KC_TILDE, S(KC_1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP, XXXXXXX, KC_RBRC, \
+ S(KC_LBRC), _______, _______, _______, _______, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, S(KC_RBRC), \
+ KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, KC_ESC, XXXXXXX, KC_END, KC_PGDOWN, KC_QUES, KC_SLASH \
+),
+[JLOCK] = KEYMAP ( \
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, \
+ KC_LBRC, KC_GRV, KC_TILDE, S(KC_1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP, XXXXXXX, KC_RBRC, \
+ S(KC_LBRC), _______, _______, _______, _______, XXXXXXX, XXXXXXX, KC_LEFT, _______, KC_UP, KC_RIGHT, S(KC_RBRC), \
+ KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, KC_ESC, XXXXXXX, KC_END, KC_PGDOWN, KC_QUES, KC_SLASH \
+)
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [FLOCK] = ACTION_LAYER_TAP_KEY(FLOCK,KC_F),
+ [JLOCK] = ACTION_LAYER_TAP_KEY(JLOCK,KC_J)
+};
+#ifdef TAP_DANCE_ENABLE
+void tap_1(qk_tap_dance_state_t *state, void *user_data) {
+ switch (state->count) {
+ case 1:
+ register_code (KC_1);
+ unregister_code (KC_1);
+ break;
+ case 2:
+ register_code (KC_ESC);
+ unregister_code (KC_ESC);
+ break;
+ case 3:
+ register_code (KC_LSFT);
+ register_code (KC_1);
+ unregister_code (KC_1);
+ unregister_code (KC_LSFT);
+ }
+}
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [0] = ACTION_TAP_DANCE_DOUBLE(KC_1, KC_ESC),
+ [1] = ACTION_TAP_DANCE_FN(tap_1)
+};
+#endif