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authorDrashna Jaelre <drashna@live.com>2022-10-15 09:55:27 -0700
committerGitHub <noreply@github.com>2022-10-15 09:55:27 -0700
commit55b9a4d06e12df08564d3b6261f9ed81f75e07ec (patch)
tree45bd1178a35c7c8c069e1ce0dd9bb9a51cb0e5e2 /keyboards/kprepublic/bm68hsrgb/rev1
parentd021bedf50801161a49812f63c425b372347055b (diff)
Remove RGBLIGHT_ANIMATION and clean up effect defines for G-K (#18726)
Diffstat (limited to 'keyboards/kprepublic/bm68hsrgb/rev1')
-rw-r--r--keyboards/kprepublic/bm68hsrgb/rev1/keymaps/peepeetee/config.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/keyboards/kprepublic/bm68hsrgb/rev1/keymaps/peepeetee/config.h b/keyboards/kprepublic/bm68hsrgb/rev1/keymaps/peepeetee/config.h
index eee7d2f9bf..183d226d8c 100644
--- a/keyboards/kprepublic/bm68hsrgb/rev1/keymaps/peepeetee/config.h
+++ b/keyboards/kprepublic/bm68hsrgb/rev1/keymaps/peepeetee/config.h
@@ -65,17 +65,6 @@
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
-// #define RGBLIGHT_ANIMATIONS // Run RGB animations
-// #define RGBLIGHT_ANIMATIONS // Enable all additional animation modes.
-// #define RGBLIGHT_EFFECT_ALTERNATING // Enable alternating animation mode.
-// #define RGBLIGHT_EFFECT_BREATHING // Enable breathing animation mode.
-// #define RGBLIGHT_EFFECT_CHRISTMAS // Enable christmas animation mode.
-// #define RGBLIGHT_EFFECT_KNIGHT // Enable knight animation mode.
-// #define RGBLIGHT_EFFECT_RAINBOW_MOOD // Enable rainbow mood animation mode.
-// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL // Enable rainbow swirl animation mode.
-// #define RGBLIGHT_EFFECT_RGB_TEST // Enable RGB test animation mode.
-// #define RGBLIGHT_EFFECT_SNAKE // Enable snake animation mode.
-// #define RGBLIGHT_EFFECT_STATIC_GRADIENT // Enable static gradient mode.
// #define RGBLIGHT_EFFECT_BREATHE_CENTER // If defined, used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // The maximum brightness for the breathing mode. Valid values are 1 to 255