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authorJack Humbert <jack.humb@gmail.com>2016-07-21 21:05:06 -0400
committerGitHub <noreply@github.com>2016-07-21 21:05:06 -0400
commit66fed12c98bc8b662eeed2e5bd877ba946cae91d (patch)
treeb2aa688ce7df9845c1dbbc00450c95dfbcae5cc8 /keyboards/kinesis/readme.md
parent5249b4451ca842124a6879f902fc299828311bfa (diff)
parent24e4e6dd18924295a0ce0cab653be2e63008f0af (diff)
Merge pull request #541 from milestogo/master
initial kinisis advantage build
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+kinesis-advantage keyboard firmware
+======================
+
+## Kinesis specific information
+This is a port of https://github.com/alvicstep/tmk_keyboard,
+which is a fork of https://github.com/wjanssens/tmk_keyboard,
+which is based on work from https://github.com/chrisandreae/keyboard-firmware
+
+If you replace the kinesis CPU as described in the doc folder, then this code should allow you to use QMK.
+I've tested with a Teensy 2++, remember to change the CPU if you use a 32u4 instead.
+
+Not yet implemented:
+- Kinesis EEProm reading or writing
+- Audio - this should be simple if we remove hardcoded pins from audio.h and switch to E7
+
+
+
+## Quantum MK Firmware
+
+For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).
+
+## Building
+
+Download or clone the whole firmware and navigate to the keyboards/kinesis-advantage folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
+
+Depending on which keymap you would like to use, you will have to compile slightly differently.
+
+### Default
+
+To build with the default keymap, simply run `make`.
+
+### Other Keymaps
+
+Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
+
+To build the firmware binary hex file with a keymap just do `make` with `keymap` option like:
+
+```
+$ make keymap=[default|jack|<name>]
+```
+
+Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/`