summaryrefslogtreecommitdiff
path: root/keyboards/keycapsss/kimiko
diff options
context:
space:
mode:
authorRyan <fauxpark@gmail.com>2022-09-23 22:46:23 +1000
committerGitHub <noreply@github.com>2022-09-23 22:46:23 +1000
commit36c410592dbd35da33ccc5fd6d2a5cbf4b25a708 (patch)
tree4e75c5fc5cd31d9fdc904876906c0b409ee45d90 /keyboards/keycapsss/kimiko
parentd967de0df749f3be63403e07feda416ea09351d0 (diff)
Change `DRIVER_LED_COUNT` to `{LED,RGB}_MATRIX_LED_COUNT` (#18399)
Diffstat (limited to 'keyboards/keycapsss/kimiko')
-rw-r--r--keyboards/keycapsss/kimiko/keymaps/oriaj3/config.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/keyboards/keycapsss/kimiko/keymaps/oriaj3/config.h b/keyboards/keycapsss/kimiko/keymaps/oriaj3/config.h
index 5e91a21c73..42478a2db6 100644
--- a/keyboards/keycapsss/kimiko/keymaps/oriaj3/config.h
+++ b/keyboards/keycapsss/kimiko/keymaps/oriaj3/config.h
@@ -33,7 +33,7 @@
// The pin connected to the data pin of the LEDs
#define RGB_DI_PIN D3
// The number of LEDs connected
-#define DRIVER_LED_TOTAL 60
+#define RGB_MATRIX_LED_COUNT 60
#define RGBLED_NUM 60
#define RGB_MATRIX_SPLIT {30,30}
#define SPLIT_LAYER_STATE_ENABLE
@@ -45,7 +45,7 @@
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
-// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 80 // limits maximum brightness of LEDs to 80 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8