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author | Danny <nooges@users.noreply.github.com> | 2022-07-11 17:14:55 -0400 |
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committer | GitHub <noreply@github.com> | 2022-07-11 14:14:55 -0700 |
commit | 9a41a303ccf0fc76b06ae1fdea35bfdb56c7f265 (patch) | |
tree | 9d62fcb6c0d372b5481a521f0b8424f472eb526a /keyboards/keebio/quefrency/keymaps/default60/keymap.c | |
parent | 7c3b6c4bc48def9f8da344e93fca1ec6699cedec (diff) |
[Keyboard] Add Quefrency Rev. 5 (#17503)
Diffstat (limited to 'keyboards/keebio/quefrency/keymaps/default60/keymap.c')
-rw-r--r-- | keyboards/keebio/quefrency/keymaps/default60/keymap.c | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/keyboards/keebio/quefrency/keymaps/default60/keymap.c b/keyboards/keebio/quefrency/keymaps/default60/keymap.c new file mode 100644 index 0000000000..f987d9aa4d --- /dev/null +++ b/keyboards/keebio/quefrency/keymaps/default60/keymap.c @@ -0,0 +1,35 @@ +// Copyright 2022 Danny Nguyen (@nooges) +// SPDX-License-Identifier: GPL-2.0-or-later + +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum custom_layer { + _BASE, + _FN1, +}; + +enum custom_keycodes { + QWERTY = SAFE_RANGE, +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_BASE] = LAYOUT_60( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, + KC_LCTL, KC_LALT, KC_LGUI, MO(_FN1),KC_SPC, MO(_FN1),KC_BSPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), + + [_FN1] = LAYOUT_60( + KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_BSPC, + RGB_TOG, RGB_MOD, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + KC_TILD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ) +}; |