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authorDane Skalski <daneski13@gmail.com>2023-04-05 01:06:24 -0700
committerGitHub <noreply@github.com>2023-04-05 18:06:24 +1000
commit1d045e854b7adbe8a60ce5aeb16438c4652949da (patch)
tree904c0314403569c311420dec5054bfa6551a94c3 /keyboards/junco/keymaps/via/config.h
parentf7176f070fd2b1cd6df25774f4de842200a7a342 (diff)
Add Junco Keyboard (#19516)
Diffstat (limited to 'keyboards/junco/keymaps/via/config.h')
-rw-r--r--keyboards/junco/keymaps/via/config.h87
1 files changed, 87 insertions, 0 deletions
diff --git a/keyboards/junco/keymaps/via/config.h b/keyboards/junco/keymaps/via/config.h
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+// Copyright 2022 Dane Skalski (@Daneski13)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+// Number of Layers that can be used by VIA.
+// Change this if you want more layers
+#define DYNAMIC_KEYMAP_LAYER_COUNT 6
+
+/* - Encoder settings - */
+#ifdef ENCODER_ENABLE
+# define ENCODER_RESOLUTION 4
+#endif
+#ifdef ENCODER_MAP_ENABLE
+// Key delay for encoders (necessary for some keycodes)
+# define ENCODER_MAP_KEY_DELAY 10
+#endif
+
+/*
+ - RGB -
+ Defines all effects so VIA can properly select them via index
+*/
+#ifdef RGB_MATRIX_ENABLE
+
+// Default effect when EEPROM cleared
+# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+
+// Turns off RGB effects when there is no longer a USB connection
+# define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+// Allow keypress reactive animations
+# define SPLIT_TRANSPORT_MIRROR // Necessary setting for key press animations on a split
+# define RGB_MATRIX_KEYPRESSES // Enables key press effects
+
+// Allow frame buffer effects
+# define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Enables frame buffer effects
+
+// All effect definitions
+# define ENABLE_RGB_MATRIX_ALPHAS_MODS // Enables RGB_MATRIX_ALPHAS_MODS
+# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Enables RGB_MATRIX_GRADIENT_UP_DOWN
+# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Enables RGB_MATRIX_GRADIENT_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_BREATHING // Enables RGB_MATRIX_BREATHING
+# define ENABLE_RGB_MATRIX_BAND_SAT // Enables RGB_MATRIX_BAND_SAT
+# define ENABLE_RGB_MATRIX_BAND_VAL // Enables RGB_MATRIX_BAND_VAL
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Enables RGB_MATRIX_BAND_PINWHEEL_SAT
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Enables RGB_MATRIX_BAND_PINWHEEL_VAL
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Enables RGB_MATRIX_BAND_SPIRAL_SAT
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Enables RGB_MATRIX_BAND_SPIRAL_VAL
+# define ENABLE_RGB_MATRIX_CYCLE_ALL // Enables RGB_MATRIX_CYCLE_ALL
+# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Enables RGB_MATRIX_CYCLE_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Enables RGB_MATRIX_CYCLE_UP_DOWN
+# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Enables RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Enables RGB_MATRIX_CYCLE_OUT_IN
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Enables RGB_MATRIX_CYCLE_OUT_IN_DUAL
+# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Enables RGB_MATRIX_CYCLE_PINWHEEL
+# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Enables RGB_MATRIX_CYCLE_SPIRAL
+# define ENABLE_RGB_MATRIX_DUAL_BEACON // Enables RGB_MATRIX_DUAL_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Enables RGB_MATRIX_RAINBOW_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Enables RGB_MATRIX_RAINBOW_PINWHEELS
+# define ENABLE_RGB_MATRIX_RAINDROPS // Enables RGB_MATRIX_RAINDROPS
+# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Enables RGB_MATRIX_JELLYBEAN_RAINDROPS
+# define ENABLE_RGB_MATRIX_HUE_BREATHING // Enables RGB_MATRIX_HUE_BREATHING
+# define ENABLE_RGB_MATRIX_HUE_PENDULUM // Enables RGB_MATRIX_HUE_PENDULUM
+# define ENABLE_RGB_MATRIX_HUE_WAVE // Enables RGB_MATRIX_HUE_WAVE
+# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Enables RGB_MATRIX_PIXEL_FRACTAL
+# define ENABLE_RGB_MATRIX_PIXEL_FLOW // Enables RGB_MATRIX_PIXEL_FLOW
+# define ENABLE_RGB_MATRIX_PIXEL_RAIN // Enables RGB_MATRIX_PIXEL_RAIN
+
+// Following need RGB_MATRIX_FRAMEBUFFER_EFFECTS
+# define ENABLE_RGB_MATRIX_TYPING_HEATMAP // Enables RGB_MATRIX_TYPING_HEATMAP
+# define ENABLE_RGB_MATRIX_DIGITAL_RAIN // Enables RGB_MATRIX_DIGITAL_RAIN
+
+// Following need RGB_MATRIX_KEYPRESSES
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Enables RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Enables RGB_MATRIX_SOLID_REACTIVE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Enables RGB_MATRIX_SOLID_REACTIVE_WIDE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Enables RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Enables RGB_MATRIX_SOLID_REACTIVE_CROSS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Enables RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Enables RGB_MATRIX_SOLID_REACTIVE_NEXUS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Enables RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# define ENABLE_RGB_MATRIX_SPLASH // Enables RGB_MATRIX_SPLASH
+# define ENABLE_RGB_MATRIX_MULTISPLASH // Enables RGB_MATRIX_MULTISPLASH
+# define ENABLE_RGB_MATRIX_SOLID_SPLASH // Enables RGB_MATRIX_SOLID_SPLASH
+# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Enables RGB_MATRIX_SOLID_MULTISPLASH
+
+#endif