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author | Kenneth Aloysius <krusli@users.noreply.github.com> | 2018-06-01 01:32:05 +1000 |
---|---|---|
committer | Drashna Jaelre <drashna@live.com> | 2018-05-31 08:32:05 -0700 |
commit | d27855665a349f9afe5c1b457461078f85cf6ffb (patch) | |
tree | dfa82603c5ed7fea9227e9f6370644aa3003044a /keyboards/jj40 | |
parent | ee9a7aba396160929604aca54a23ad5534d59940 (diff) |
Updated matrix.c for some PS2AVRGB boards and templates for new_project script (#2992)
* Add M6-A keymap
* Update XD60 keymap
* Update XD60 keymap readme
* Update JJ40 and Let's Split keymaps
* Add readme for M6-A
* Fix typo, update JJ40 README
* Update jj40 readme
* Cleanup jj40 keymap
* Revert Let's Split QWERTY layer to default before #2010
* Update numpad layers
* Fix: Let's Split keymap getting stuck mods due to having keycodes assigned on the Raise layer
* Keep ASCII art consistent with keymap
* Staryu: initial port
* Add personal keymap
* Added and updated READMEs
* Fix: default keymap for staryu
* Rudimentary backlight support.
* Enabled mousekeys for default keymap
* use QMK_KEYBOARD_H and LAYOUT
* Update readme.md for NIU mini: flash using avrdude
* Fix missing linebreaks for Staryu README
* Update readme.md
* Update PS2AVRGB boards with new matrix.c
* Update canoe matrix.c; untested
* Fix canoe.c for building (needs matrix_scan_user and matrix_init_user)
* Add personal Iris keymap
* Update keymap
* Update keymap
* Update keymap, disable backlighting and underglow
* Move PrintScreen button
* Add README
Diffstat (limited to 'keyboards/jj40')
-rw-r--r-- | keyboards/jj40/matrix.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/keyboards/jj40/matrix.c b/keyboards/jj40/matrix.c index 2932976dde..245813dfd2 100644 --- a/keyboards/jj40/matrix.c +++ b/keyboards/jj40/matrix.c @@ -51,7 +51,7 @@ void matrix_init(void) { matrix_debouncing[row] = 0x00; } - matrix_init_quantum(); // missing from original port by Luiz + matrix_init_quantum(); } uint8_t matrix_scan(void) { @@ -86,7 +86,7 @@ uint8_t matrix_scan(void) { } } - matrix_scan_quantum(); // also missing in original PS2AVRGB implementation + matrix_scan_quantum(); return 1; } |