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authorTakeshi ISHII <2170248+mtei@users.noreply.github.com>2022-02-22 01:30:49 +0900
committerGitHub <noreply@github.com>2022-02-21 08:30:49 -0800
commitc204c735af9fc5bf2438ca4fedfc8914529d660e (patch)
tree4fbe2d0d5da4a80272303c65d1859f59bc76c82b /keyboards/helix/pico/keymaps/biacco/keymap.c
parentf30f963a0b6ccaa151fe83dd8302fa1f6829086e (diff)
Helix/pico move to split_common (#16418)
Diffstat (limited to 'keyboards/helix/pico/keymaps/biacco/keymap.c')
-rw-r--r--keyboards/helix/pico/keymaps/biacco/keymap.c35
1 files changed, 15 insertions, 20 deletions
diff --git a/keyboards/helix/pico/keymaps/biacco/keymap.c b/keyboards/helix/pico/keymaps/biacco/keymap.c
index a1d041c022..aa196c7e6a 100644
--- a/keyboards/helix/pico/keymaps/biacco/keymap.c
+++ b/keyboards/helix/pico/keymaps/biacco/keymap.c
@@ -1,24 +1,19 @@
+/* Copyright 2018 Biacco42
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include QMK_KEYBOARD_H
-#include "bootloader.h"
-#ifdef PROTOCOL_LUFA
-#include "lufa.h"
-#include "split_util.h"
-#endif
-#ifdef AUDIO_ENABLE
- #include "audio.h"
-#endif
-#ifdef SSD1306OLED
- #include "ssd1306.h"
-#endif
-
-extern keymap_config_t keymap_config;
-
-#ifdef RGBLIGHT_ENABLE
-//Following line allows macro to read current RGB settings
-extern rgblight_config_t rgblight_config;
-#endif
-
-extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.