diff options
author | Takeshi ISHII <2170248+mtei@users.noreply.github.com> | 2022-02-22 01:30:49 +0900 |
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committer | GitHub <noreply@github.com> | 2022-02-21 08:30:49 -0800 |
commit | c204c735af9fc5bf2438ca4fedfc8914529d660e (patch) | |
tree | 4fbe2d0d5da4a80272303c65d1859f59bc76c82b /keyboards/helix/pico/keymaps/biacco/keymap.c | |
parent | f30f963a0b6ccaa151fe83dd8302fa1f6829086e (diff) |
Helix/pico move to split_common (#16418)
Diffstat (limited to 'keyboards/helix/pico/keymaps/biacco/keymap.c')
-rw-r--r-- | keyboards/helix/pico/keymaps/biacco/keymap.c | 35 |
1 files changed, 15 insertions, 20 deletions
diff --git a/keyboards/helix/pico/keymaps/biacco/keymap.c b/keyboards/helix/pico/keymaps/biacco/keymap.c index a1d041c022..aa196c7e6a 100644 --- a/keyboards/helix/pico/keymaps/biacco/keymap.c +++ b/keyboards/helix/pico/keymaps/biacco/keymap.c @@ -1,24 +1,19 @@ +/* Copyright 2018 Biacco42 + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ #include QMK_KEYBOARD_H -#include "bootloader.h" -#ifdef PROTOCOL_LUFA -#include "lufa.h" -#include "split_util.h" -#endif -#ifdef AUDIO_ENABLE - #include "audio.h" -#endif -#ifdef SSD1306OLED - #include "ssd1306.h" -#endif - -extern keymap_config_t keymap_config; - -#ifdef RGBLIGHT_ENABLE -//Following line allows macro to read current RGB settings -extern rgblight_config_t rgblight_config; -#endif - -extern uint8_t is_master; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. |