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authora_marmot <90110685+a-marmot@users.noreply.github.com>2023-02-01 09:26:37 -0800
committerGitHub <noreply@github.com>2023-02-01 10:26:37 -0700
commitca8b4b8e305444039a10755e280be7f0e19aaf85 (patch)
tree0fb96ef75a02c55442a7b1c2d1a38a13ea30d8fd /keyboards/handwired/orbweaver/keymaps/default
parent252b041b97c03374e8f10570a54992f7f91f5f26 (diff)
[Keyboard] Add modded Razer Orbweaver with RP2040 (#19711)
Co-authored-by: jack <0x6a73@protonmail.com> Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
Diffstat (limited to 'keyboards/handwired/orbweaver/keymaps/default')
-rw-r--r--keyboards/handwired/orbweaver/keymaps/default/keymap.c110
1 files changed, 110 insertions, 0 deletions
diff --git a/keyboards/handwired/orbweaver/keymaps/default/keymap.c b/keyboards/handwired/orbweaver/keymaps/default/keymap.c
new file mode 100644
index 0000000000..fb16826430
--- /dev/null
+++ b/keyboards/handwired/orbweaver/keymaps/default/keymap.c
@@ -0,0 +1,110 @@
+/* Copyright 2023 a_marmot
+*
+* This program is free software: you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation, either version 2 of the License, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program. If not, see &lt;http://www.gnu.org/licenses/&gt;.
+*/
+
+#include QMK_KEYBOARD_H
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+//generic default keymap with Razor defaults (+ mode toggle)
+
+ /*
+ * ┌───┬───┬───┬───┬───┐
+ * │Esc│ 1 │ 2 │ 3 │ 4 │
+ * ├───┼───┼───┼───┼───┤
+ * │Tab│ q │ w │ e │ r │
+ * ├───┼───┼───┼───┼───┤
+ * │Cap│ a │ s │ d │ f │
+ * ├───┼───┼───┼───┼───┤
+ * │Shi│ z │ x │ c │ v │
+ * ├───┼───┼───┼───┼───┤
+ * │Alt│ ↑ │ ↓ │ → │ ← │
+ * ├───────┴┬──┴───┴───┤
+ * │Spacebar│change map│
+ * └────────┴──────────┘
+ */
+
+ [0] = LAYOUT(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V,
+ KC_LALT, KC_UP, KC_DOWN, KC_RIGHT, KC_LEFT,
+ KC_SPACE, TO(1)
+ ),
+
+//Second example keymap with all modifier keys replaced with numbers or letters
+
+ /*
+ * ┌───┬───┬───┬───┬───┐
+ * │ 0 │ 1 │ 2 │ 3 │ 4 │
+ * ├───┼───┼───┼───┼───┤
+ * │ i │ q │ w │ e │ r │
+ * ├───┼───┼───┼───┼───┤
+ * │ j │ a │ s │ d │ f │
+ * ├───┼───┼───┼───┼───┤
+ * │ k │ z │ x │ c │ v │
+ * ├───┼───┼───┼───┼───┤
+ * │ l │ ↑ │ ↓ │ → │ ← │
+ * ├───────┴┬──┴───┴───┤
+ * │Spacebar│change map│
+ * └────────┴──────────┘
+ */
+
+ [1] = LAYOUT(
+ KC_0, KC_1, KC_2, KC_3, KC_4,
+ KC_I, KC_Q, KC_W, KC_E, KC_R,
+ KC_J, KC_A, KC_S, KC_D, KC_F,
+ KC_K, KC_Z, KC_X, KC_C, KC_V,
+ KC_L, KC_UP, KC_DOWN, KC_RIGHT, KC_LEFT,
+ KC_SPACE, TO(0)
+ )
+//, add more keymaps here
+
+};
+
+static const uint8_t colormap[][20][3] = {
+
+// colors for the default key map in hex RGB values
+ {
+ {0x00, 0x00, 0xFF},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},
+ {0xFF, 0x70, 0x00},{0x00, 0xFF, 0xFF},{0x80, 0x00, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},
+ {0xFF, 0x70, 0x00},{0x80, 0x00, 0xFF},{0x80, 0x00, 0xFF},{0x80, 0x00, 0xFF},{0x00, 0xFF, 0xFF},
+ {0xFF, 0x70, 0x00},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF}
+ },
+
+// colors for the 2nd key map
+ {
+ {0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},
+ {0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x80, 0x00, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},
+ {0x00, 0xFF, 0xFF},{0x80, 0x00, 0xFF},{0x80, 0x00, 0xFF},{0x80, 0x00, 0xFF},{0x00, 0xFF, 0xFF},
+ {0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF}
+ }
+//, add more keymaps here
+
+};
+
+
+bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
+ for (uint8_t i = led_min; i < led_max; i++) {
+ rgb_matrix_set_color(i,
+ colormap[get_highest_layer(layer_state|default_layer_state)][i][0],
+ colormap[get_highest_layer(layer_state|default_layer_state)][i][1],
+ colormap[get_highest_layer(layer_state|default_layer_state)][i][2]);
+ }
+
+ return false;
+}
+