diff options
author | GloriousThrall <74627436+GloriousThrall@users.noreply.github.com> | 2022-05-19 19:47:22 -0500 |
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committer | GitHub <noreply@github.com> | 2022-05-20 01:47:22 +0100 |
commit | 83fa6fe916bfd7d337f05d7805f0a51ad86c8b43 (patch) | |
tree | fc279aa7123dfcf99ba8753ca01082b1f6eadbec /keyboards/gmmk/pro/rev1/iso/keymaps/vitoni/config.h | |
parent | b5608cbb6d8a5a24d9c3b928521acbc57726831f (diff) |
Move GMMK Pro to allow for multiple revisions (#16423)
* Added GMMK PRO Rev2 WBG7 MCU compatibility. Added GMMK 2 WBG7 MCU compatibility.
* GMMK PRO MCU Updates only (removed other kbs)
* fix problems
* Optimize the code.
* Update form develop branch
* Update
* Updater from qmk/develop
* Update
* Update config.h
* Update config.h
* Remove gmmk pro rev2
* move moults31/keymap.c
* Update
* tidy up
Co-authored-by: Joy <chang.li@westberrytech.com>
Co-authored-by: zvecr <git@zvecr.com>
Diffstat (limited to 'keyboards/gmmk/pro/rev1/iso/keymaps/vitoni/config.h')
-rw-r--r-- | keyboards/gmmk/pro/rev1/iso/keymaps/vitoni/config.h | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/vitoni/config.h b/keyboards/gmmk/pro/rev1/iso/keymaps/vitoni/config.h new file mode 100644 index 0000000000..fd8f1d6859 --- /dev/null +++ b/keyboards/gmmk/pro/rev1/iso/keymaps/vitoni/config.h @@ -0,0 +1,20 @@ +// Copyright 2021 Victor Toni (@vitoni) +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#if defined(RGB_MATRIX_ENABLE) + #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR + // number of milliseconds to wait until turning off RGB automatically + #define RGB_DISABLE_TIMEOUT 300000 // 300 seconds / 5 min + // start fading out before getting disabled + // fading out is timed (depending on the rgb_matrix_config.speed) to have finished before reaching RGB_DISABLE_TIMEOUT + #define RGB_DISABLE_WITH_FADE_OUT + #define RGB_DISABLE_WHEN_USB_SUSPENDED + // number of milliseconds to wait until activating RGB idle effects + #define RGB_IDLE_TIMEOUT 4500 // 4.5 seconds + // activate breathe effect when idle + #define RGB_IDLE_BREATHE + // fade in when we have been suspended + #define RGB_FADE_IN +#endif |