diff options
author | peepeetee <43021794+peepeetee@users.noreply.github.com> | 2022-02-12 11:54:48 +0800 |
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committer | GitHub <noreply@github.com> | 2022-02-11 19:54:48 -0800 |
commit | 17c0ca6fa4f7b6f65b4442c2f5bc32fee914b376 (patch) | |
tree | aecec74184b82d75dd19e4566cf04a3423c6e3c6 /keyboards/gboards/georgi/keymaps/colemak-dh | |
parent | 52d6f07a829baf38e16b61f1804bf5dd555ab45d (diff) |
[Keyboard] move g heavy industry boards into /gboards (#16040)
Co-authored-by: zvecr <git@zvecr.com>
Diffstat (limited to 'keyboards/gboards/georgi/keymaps/colemak-dh')
-rw-r--r-- | keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c | 306 | ||||
-rw-r--r-- | keyboards/gboards/georgi/keymaps/colemak-dh/readme.md | 11 | ||||
-rw-r--r-- | keyboards/gboards/georgi/keymaps/colemak-dh/rules.mk | 45 |
3 files changed, 362 insertions, 0 deletions
diff --git a/keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c b/keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c new file mode 100644 index 0000000000..29b35f6abd --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c @@ -0,0 +1,306 @@ +/* + * Good on you for modifying your layout, this is the most nonQMK layout you will come across + * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer + * + * Don't modify the steno layer directly, instead add chords using the keycodes and macros + * from sten.h to the layout you want to modify. + * + * Observe the comment above processQWERTY! + * + * http://docs.gboards.ca + */ + +#include QMK_KEYBOARD_H +#include "sten.h" +#include "keymap_steno.h" +#define IGNORE_MOD_TAP_INTERRUPT + +// Steno Layers +#define FUNCT ( LSD | LK | LP | LH ) +#define MEDIA ( LSD | LK | LW | LR ) +#define MOVE ( LSD | LK ) +#define NUM ( PWR ) +#define SYM ( RZ ) + +// Keys and chords that, once they appear, are added to every subsequent partial chord +// until the whole thing is sent. +uint32_t stenoLayers[] = {NUM, SYM, MOVE, MEDIA, FUNCT}; + +// QMK Layers +#define STENO_LAYER 0 +#define GAMING 1 +#define GAMING_2 2 + +/* Keyboard Layout + * ,---------------------------------. ,------------------------------. + * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | + * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| + * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ | + * `---------------------------------' `------------------------------' + * ,---------------, .---------------. + * | LNO | LA | LO | | RE | RU | RNO | + * `---------------' `---------------' + */ + +// Note: You can only use basic keycodes here! +// +// P() is just a wrapper to make your life easier. +// PC() applies the mapping to all of the StenoLayers. For overloading, define these last. +// +// FN is unavailable. That is reserved for system use. +// Chords containing PWR are always available, even in steno mode. +// +// http://docs.gboards.ca +uint32_t processQwerty(bool lookup) { + // Special keys + P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__)); + P( LFT | LK | LP | LW, REPEAT()); + + // Mouse Keys + /* P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2)); */ + /* P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1)); */ + + +/* Function layer + * ,-----------------------------------, ,-----------------------------------, + * | | | | NCTFUNCTF | | | | F1 | F2 | F3 | F4 | | + * | + + + + + | | + F5 + F6 + F7 + F8 + | + * | | FUNCTFUNC | | | | | | F9 | F10 | F11 | F12 | | + * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' +*/ + P( FUNCT | RF, SEND(KC_F1)); + P( FUNCT | RP, SEND(KC_F2)); + P( FUNCT | RL, SEND(KC_F3)); + P( FUNCT | RT, SEND(KC_F4)); + + P( FUNCT | RF | RR, SEND(KC_F5)); + P( FUNCT | RP | RB, SEND(KC_F6)); + P( FUNCT | RL | RG, SEND(KC_F7)); + P( FUNCT | RT | RS, SEND(KC_F8)); + + P( FUNCT | RR, SEND(KC_F9)); + P( FUNCT | RG, SEND(KC_F10)); + P( FUNCT | RB, SEND(KC_F11)); + P( FUNCT | RS, SEND(KC_F12)); + + +/* Movement layer + * ,-----------------------------------, ,-----------------------------------, + * | | | | | | | | | <- | ↓ | ↑ | -> | | + * | + + + + + | | + + + + + | + * | | MOVEMOVEM | | | | | | Hm | PgD | PgU | End | | + * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' +*/ + P( MOVE | RF, SEND(KC_LEFT)); + P( MOVE | RP, SEND(KC_DOWN)); + P( MOVE | RL, SEND(KC_UP)); + P( MOVE | RT, SEND(KC_RIGHT)); + + P( MOVE | RR, SEND(KC_HOME)); + P( MOVE | RB, SEND(KC_PGDN)); + P( MOVE | RG, SEND(KC_PGUP)); + P( MOVE | RS, SEND(KC_END)); + + +/* Media Layer + * ,-----------------------------------, ,-----------------------------------, + * | | | | | | | | |Prev |Play | PLY |Next | VolU| + * | + + + + + | | + + + + + | + * | | MEDIAMEDIAMEDIAMEDIAM | | | | | | |Mute | VolD| + * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' +*/ + P( MEDIA | RF, SEND(KC_MPRV)); + P( MEDIA | RP, SEND(KC_MPLY)); + P( MEDIA | RL, SEND(KC_MPLY)); + P( MEDIA | RT, SEND(KC_MNXT)); + P( MEDIA | RD, SEND(KC_VOLU)); + + P( MEDIA | RS, SEND(KC_MUTE)); + P( MEDIA | RZ, SEND(KC_VOLD)); + + +/* Numbers + * ,-----------------------------------, ,-----------------------------------, + * | | | a | b | c | | | : | 1 | 2 | 3 | . | | + * | + + d + e + f + | | 0 + 4 + 5 + 6 + - + | + * | NUM | | | | | | | | 7 | 8 | 9 | 0 | | + * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' +*/ + P( NUM | LFT, SEND(KC_A)); + P( NUM | LP, SEND(KC_B)); + P( NUM | LH, SEND(KC_C)); + P( NUM | LK, SEND(KC_D)); + P( NUM | LW, SEND(KC_E)); + P( NUM | LR, SEND(KC_F)); + + // Right hand + P( NUM | ST3, SEND_STRING(":")); + P( NUM | RF, SEND(KC_1)); + P( NUM | RP, SEND(KC_2)); + P( NUM | RL, SEND(KC_3)); + P( NUM | RT, SEND(KC_DOT)); + + P( NUM | ST3 | ST4, SEND(KC_0)); + P( NUM | RF | RR, SEND(KC_4)); + P( NUM | RP | RB, SEND(KC_5)); + P( NUM | RG | RL, SEND(KC_6)); + P( NUM | RT | RS, SEND(KC_MINUS)); + + P( NUM | RR, SEND(KC_7)); + P( NUM | RB, SEND(KC_8)); + P( NUM | RG, SEND(KC_9)); + P( NUM | RS, SEND(KC_0)); + + +/* Symbols + * ,-----------------------------------, ,-----------------------------------, + * | | ` | [ | { | ( | < | | > | ) | } | ] | ? | | + * | + ~ + - + ' + : + _ | | \ + = + " + + + ? + | + * | | ! | @ | # | $ | % | | | | ^ | & | * | ? | SYM | + * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' +*/ + // Left hand + P( SYM | LSU, SEND(KC_GRV)); + P( SYM | LFT, SEND(KC_LBRC)); + P( SYM | LP, SEND_STRING("{")); + P( SYM | LH, SEND_STRING("(")); + P( SYM | ST1, SEND_STRING("<")); + + P( SYM | LSU | LSD, SEND_STRING("~")); + P( SYM | LFT | LK, SEND(KC_MINS)); + P( SYM | LP | LW, SEND(KC_QUOTE)); + P( SYM | LH | LR, SEND_STRING(":")); + P( SYM | ST1 | ST2, SEND_STRING("_")); + + P( SYM | LSD, SEND_STRING("!")); + P( SYM | LK, SEND_STRING("@")); + P( SYM | LW, SEND_STRING("#")); + P( SYM | LR, SEND_STRING("$")); + P( SYM | ST2, SEND_STRING("%")); + + // Right hand + P( SYM | ST3, SEND_STRING(">")); + P( SYM | RF, SEND_STRING(")")); + P( SYM | RP, SEND_STRING("}")); + P( SYM | RL, SEND_STRING("]")); + P( SYM | RT, SEND_STRING("?")); + + P( SYM | ST3 | ST4, SEND(KC_BSLASH)); + P( SYM | RF | RR, SEND(KC_EQUAL)); + P( SYM | RP | RB, SEND_STRING("\"")); + P( SYM | RG | RL, SEND_STRING("+")); + P( SYM | RT | RS, SEND_STRING("?")); + + P( SYM | ST4, SEND_STRING("|")); + P( SYM | RR, SEND_STRING("^")); + P( SYM | RB, SEND_STRING("&")); + P( SYM | RG, SEND_STRING("*")); + P( SYM | RS, SEND_STRING("?")); + + +/* Letters + * ,-----------------------------------, ,-----------------------------------, + * | | Q | W | F | P | B | | J | L | U | Y | ; | ctl | + * +-----+- A -+- R -+- S -+- T -+- G -| |- M -+- N -+- E -+- I -+- O -+-----| + * | bsp | Z | X | C | D | V | | K | H | , | . | / | del | + * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' + * ,---------------, .---------------. + * | alt | ent|shfr| | spc| gui| alt | + * `---------------' `---------------' +*/ + // Left hand + P( LSU, SEND(KC_Q)); + P( LFT, SEND(KC_W)); + P( LP, SEND(KC_F)); + P( LH, SEND(KC_P)); + P( ST1, SEND(KC_B)); + + P( LSU | LSD, SEND(KC_A)); + P( LFT | LK, SEND(KC_R)); + P( LP | LW, SEND(KC_S)); + P( LH | LR, SEND(KC_T)); + P( ST1 | ST2, SEND(KC_G)); + + P( LSD, SEND(KC_Z)); + P( LK, SEND(KC_X)); + P( LW, SEND(KC_C)); + P( LR, SEND(KC_D)); + P( ST2, SEND(KC_V)); + + // Right hand + P( ST3, SEND(KC_J)); + P( RF, SEND(KC_L)); + P( RP, SEND(KC_U)); + P( RL, SEND(KC_Y)); + P( RT, SEND(KC_SCLN)); + + P( ST3 | ST4, SEND(KC_M)); + P( RF | RR, SEND(KC_N)); + P( RP | RB, SEND(KC_E)); + P( RG | RL, SEND(KC_I)); + P( RT | RS, SEND(KC_O)); + + P( ST4, SEND(KC_K)); + P( RR, SEND(KC_H)); + P( RB, SEND(KC_COMM)); + P( RG, SEND(KC_DOT)); + P( RS, SEND(KC_SLSH)); + + // Thumb Chords and modifiers + // + PC( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); + PC( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); + + // overrides + P( PWR | LO, SEND(KC_LSFT); SEND(KC_BSPC)); + P( PWR | RD, SEND(KC_LCTL); SEND(KC_BSPC)); + P( RZ | RD, SEND(KC_LCTL); SEND(KC_DEL)); + + PC( LNO | LA | LO, SEND(KC_LSFT); SEND(KC_ESC)); + PC( LA | LO, SEND(KC_ESC)); + PC( LNO, SEND(KC_LALT)); + PC( LA, SEND(KC_ENT)); + PC( LO, SEND(KC_LSFT)); + + PC( RNO, SEND(KC_RALT)); + PC( RE | RU, SEND(KC_TAB)); + PC( RE, SEND(KC_SPC)); + PC( RU, SEND(KC_LGUI)); + + PC( PWR, SEND(KC_BSPC)); + PC( RD, SEND(KC_LCTL)); + P( RZ, SEND(KC_DEL)); + + return 0; +} + +// "Layers" +// Steno layer should be first in your map. +// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. +// If you need more space for chords, remove the two gaming layers. +// Note: If using NO_ACTION_TAPPING, LT will not work! + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + // Main layer, everything goes through here + [STENO_LAYER] = LAYOUT_georgi( + STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, + STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, + STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7 + ), + // Gaming layer with Numpad, Very limited + [GAMING] = LAYOUT_georgi( + KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT, + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO, + KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER) + ), + + [GAMING_2] = LAYOUT_georgi( + KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, + KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT, + KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER) + ) +}; + +// Don't fuck with this, thanks. +size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]); +size_t stenoLayerCount = sizeof(stenoLayers)/sizeof(stenoLayers[0]); diff --git a/keyboards/gboards/georgi/keymaps/colemak-dh/readme.md b/keyboards/gboards/georgi/keymaps/colemak-dh/readme.md new file mode 100644 index 0000000000..f9da34b024 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/colemak-dh/readme.md @@ -0,0 +1,11 @@ +# Georgi QWERTY/Steno firmware + +This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout. +It is both a ergonomic and programmer friendly keymap. + +Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR! + +## Space issues +If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save +you about 4k for entries! +Get a free 1k by deleting the Gaming layers from the keymap! diff --git a/keyboards/gboards/georgi/keymaps/colemak-dh/rules.mk b/keyboards/gboards/georgi/keymaps/colemak-dh/rules.mk new file mode 100644 index 0000000000..07394aef48 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/colemak-dh/rules.mk @@ -0,0 +1,45 @@ +#---------------------------------------------------------------------------- +# make georgi:claymager:dfu +# Make sure you have dfu-programmer installed! +#---------------------------------------------------------------------------- + +NO_REPEAT = yes +VERBOSE = yes +KEYBOARD_SHARED_EP = yes +CUSTOM_MATRIX = yes +STENO_LAYERS = yes + +#Firmware reduction options +MOUSEKEY_ENABLE = yes # 1500 bytes +NO_TAPPING = no # 2000 bytes +NO_PRINT = yes + +#Debug options +CONSOLE_ENABLE = no +DEBUG_MATRIX_SCAN_RATE = no +DEBUG_MATRIX = no +ONLY_QWERTY = no + +# A bunch of stuff that you shouldn't touch unless you +# know what you're doing. +# +# No touchy, capiche? +SRC += matrix.c i2c_master.c +ifeq ($(strip $(DEBUG_MATRIX)), yes) + OPT_DEFS += -DDEBUG_MATRIX +endif +ifeq ($(strip $(NO_REPEAT)), yes) + OPT_DEFS += -DNO_REPEAT +endif +ifeq ($(strip $(NO_PRINT)), yes) + OPT_DEFS += -DNO_PRINT -DNO_DEBUG +endif +ifeq ($(strip $(ONLY_QWERTY)), yes) + OPT_DEFS += -DONLYQWERTY +endif +ifeq ($(strip $(NO_TAPPING)), yes) + OPT_DEFS += -DNO_ACTION_TAPPING +endif +ifeq ($(strip $(STENO_LAYERS)), yes) + OPT_DEFS += -DSTENOLAYERS +endif |