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authorpeepeetee <43021794+peepeetee@users.noreply.github.com>2022-02-12 11:54:48 +0800
committerGitHub <noreply@github.com>2022-02-11 19:54:48 -0800
commit17c0ca6fa4f7b6f65b4442c2f5bc32fee914b376 (patch)
treeaecec74184b82d75dd19e4566cf04a3423c6e3c6 /keyboards/gboards/georgi/keymaps/colemak-dh
parent52d6f07a829baf38e16b61f1804bf5dd555ab45d (diff)
[Keyboard] move g heavy industry boards into /gboards (#16040)
Co-authored-by: zvecr <git@zvecr.com>
Diffstat (limited to 'keyboards/gboards/georgi/keymaps/colemak-dh')
-rw-r--r--keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c306
-rw-r--r--keyboards/gboards/georgi/keymaps/colemak-dh/readme.md11
-rw-r--r--keyboards/gboards/georgi/keymaps/colemak-dh/rules.mk45
3 files changed, 362 insertions, 0 deletions
diff --git a/keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c b/keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c
new file mode 100644
index 0000000000..29b35f6abd
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c
@@ -0,0 +1,306 @@
+/*
+ * Good on you for modifying your layout, this is the most nonQMK layout you will come across
+ * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
+ *
+ * Don't modify the steno layer directly, instead add chords using the keycodes and macros
+ * from sten.h to the layout you want to modify.
+ *
+ * Observe the comment above processQWERTY!
+ *
+ * http://docs.gboards.ca
+ */
+
+#include QMK_KEYBOARD_H
+#include "sten.h"
+#include "keymap_steno.h"
+#define IGNORE_MOD_TAP_INTERRUPT
+
+// Steno Layers
+#define FUNCT ( LSD | LK | LP | LH )
+#define MEDIA ( LSD | LK | LW | LR )
+#define MOVE ( LSD | LK )
+#define NUM ( PWR )
+#define SYM ( RZ )
+
+// Keys and chords that, once they appear, are added to every subsequent partial chord
+// until the whole thing is sent.
+uint32_t stenoLayers[] = {NUM, SYM, MOVE, MEDIA, FUNCT};
+
+// QMK Layers
+#define STENO_LAYER 0
+#define GAMING 1
+#define GAMING_2 2
+
+/* Keyboard Layout
+ * ,---------------------------------. ,------------------------------.
+ * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
+ * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
+ * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ |
+ * `---------------------------------' `------------------------------'
+ * ,---------------, .---------------.
+ * | LNO | LA | LO | | RE | RU | RNO |
+ * `---------------' `---------------'
+ */
+
+// Note: You can only use basic keycodes here!
+//
+// P() is just a wrapper to make your life easier.
+// PC() applies the mapping to all of the StenoLayers. For overloading, define these last.
+//
+// FN is unavailable. That is reserved for system use.
+// Chords containing PWR are always available, even in steno mode.
+//
+// http://docs.gboards.ca
+uint32_t processQwerty(bool lookup) {
+ // Special keys
+ P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
+ P( LFT | LK | LP | LW, REPEAT());
+
+ // Mouse Keys
+ /* P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2)); */
+ /* P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1)); */
+
+
+/* Function layer
+ * ,-----------------------------------, ,-----------------------------------,
+ * | | | | NCTFUNCTF | | | | F1 | F2 | F3 | F4 | |
+ * | + + + + + | | + F5 + F6 + F7 + F8 + |
+ * | | FUNCTFUNC | | | | | | F9 | F10 | F11 | F12 | |
+ * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
+*/
+ P( FUNCT | RF, SEND(KC_F1));
+ P( FUNCT | RP, SEND(KC_F2));
+ P( FUNCT | RL, SEND(KC_F3));
+ P( FUNCT | RT, SEND(KC_F4));
+
+ P( FUNCT | RF | RR, SEND(KC_F5));
+ P( FUNCT | RP | RB, SEND(KC_F6));
+ P( FUNCT | RL | RG, SEND(KC_F7));
+ P( FUNCT | RT | RS, SEND(KC_F8));
+
+ P( FUNCT | RR, SEND(KC_F9));
+ P( FUNCT | RG, SEND(KC_F10));
+ P( FUNCT | RB, SEND(KC_F11));
+ P( FUNCT | RS, SEND(KC_F12));
+
+
+/* Movement layer
+ * ,-----------------------------------, ,-----------------------------------,
+ * | | | | | | | | | <- | ↓ | ↑ | -> | |
+ * | + + + + + | | + + + + + |
+ * | | MOVEMOVEM | | | | | | Hm | PgD | PgU | End | |
+ * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
+*/
+ P( MOVE | RF, SEND(KC_LEFT));
+ P( MOVE | RP, SEND(KC_DOWN));
+ P( MOVE | RL, SEND(KC_UP));
+ P( MOVE | RT, SEND(KC_RIGHT));
+
+ P( MOVE | RR, SEND(KC_HOME));
+ P( MOVE | RB, SEND(KC_PGDN));
+ P( MOVE | RG, SEND(KC_PGUP));
+ P( MOVE | RS, SEND(KC_END));
+
+
+/* Media Layer
+ * ,-----------------------------------, ,-----------------------------------,
+ * | | | | | | | | |Prev |Play | PLY |Next | VolU|
+ * | + + + + + | | + + + + + |
+ * | | MEDIAMEDIAMEDIAMEDIAM | | | | | | |Mute | VolD|
+ * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
+*/
+ P( MEDIA | RF, SEND(KC_MPRV));
+ P( MEDIA | RP, SEND(KC_MPLY));
+ P( MEDIA | RL, SEND(KC_MPLY));
+ P( MEDIA | RT, SEND(KC_MNXT));
+ P( MEDIA | RD, SEND(KC_VOLU));
+
+ P( MEDIA | RS, SEND(KC_MUTE));
+ P( MEDIA | RZ, SEND(KC_VOLD));
+
+
+/* Numbers
+ * ,-----------------------------------, ,-----------------------------------,
+ * | | | a | b | c | | | : | 1 | 2 | 3 | . | |
+ * | + + d + e + f + | | 0 + 4 + 5 + 6 + - + |
+ * | NUM | | | | | | | | 7 | 8 | 9 | 0 | |
+ * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
+*/
+ P( NUM | LFT, SEND(KC_A));
+ P( NUM | LP, SEND(KC_B));
+ P( NUM | LH, SEND(KC_C));
+ P( NUM | LK, SEND(KC_D));
+ P( NUM | LW, SEND(KC_E));
+ P( NUM | LR, SEND(KC_F));
+
+ // Right hand
+ P( NUM | ST3, SEND_STRING(":"));
+ P( NUM | RF, SEND(KC_1));
+ P( NUM | RP, SEND(KC_2));
+ P( NUM | RL, SEND(KC_3));
+ P( NUM | RT, SEND(KC_DOT));
+
+ P( NUM | ST3 | ST4, SEND(KC_0));
+ P( NUM | RF | RR, SEND(KC_4));
+ P( NUM | RP | RB, SEND(KC_5));
+ P( NUM | RG | RL, SEND(KC_6));
+ P( NUM | RT | RS, SEND(KC_MINUS));
+
+ P( NUM | RR, SEND(KC_7));
+ P( NUM | RB, SEND(KC_8));
+ P( NUM | RG, SEND(KC_9));
+ P( NUM | RS, SEND(KC_0));
+
+
+/* Symbols
+ * ,-----------------------------------, ,-----------------------------------,
+ * | | ` | [ | { | ( | < | | > | ) | } | ] | ? | |
+ * | + ~ + - + ' + : + _ | | \ + = + " + + + ? + |
+ * | | ! | @ | # | $ | % | | | | ^ | & | * | ? | SYM |
+ * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
+*/
+ // Left hand
+ P( SYM | LSU, SEND(KC_GRV));
+ P( SYM | LFT, SEND(KC_LBRC));
+ P( SYM | LP, SEND_STRING("{"));
+ P( SYM | LH, SEND_STRING("("));
+ P( SYM | ST1, SEND_STRING("<"));
+
+ P( SYM | LSU | LSD, SEND_STRING("~"));
+ P( SYM | LFT | LK, SEND(KC_MINS));
+ P( SYM | LP | LW, SEND(KC_QUOTE));
+ P( SYM | LH | LR, SEND_STRING(":"));
+ P( SYM | ST1 | ST2, SEND_STRING("_"));
+
+ P( SYM | LSD, SEND_STRING("!"));
+ P( SYM | LK, SEND_STRING("@"));
+ P( SYM | LW, SEND_STRING("#"));
+ P( SYM | LR, SEND_STRING("$"));
+ P( SYM | ST2, SEND_STRING("%"));
+
+ // Right hand
+ P( SYM | ST3, SEND_STRING(">"));
+ P( SYM | RF, SEND_STRING(")"));
+ P( SYM | RP, SEND_STRING("}"));
+ P( SYM | RL, SEND_STRING("]"));
+ P( SYM | RT, SEND_STRING("?"));
+
+ P( SYM | ST3 | ST4, SEND(KC_BSLASH));
+ P( SYM | RF | RR, SEND(KC_EQUAL));
+ P( SYM | RP | RB, SEND_STRING("\""));
+ P( SYM | RG | RL, SEND_STRING("+"));
+ P( SYM | RT | RS, SEND_STRING("?"));
+
+ P( SYM | ST4, SEND_STRING("|"));
+ P( SYM | RR, SEND_STRING("^"));
+ P( SYM | RB, SEND_STRING("&"));
+ P( SYM | RG, SEND_STRING("*"));
+ P( SYM | RS, SEND_STRING("?"));
+
+
+/* Letters
+ * ,-----------------------------------, ,-----------------------------------,
+ * | | Q | W | F | P | B | | J | L | U | Y | ; | ctl |
+ * +-----+- A -+- R -+- S -+- T -+- G -| |- M -+- N -+- E -+- I -+- O -+-----|
+ * | bsp | Z | X | C | D | V | | K | H | , | . | / | del |
+ * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
+ * ,---------------, .---------------.
+ * | alt | ent|shfr| | spc| gui| alt |
+ * `---------------' `---------------'
+*/
+ // Left hand
+ P( LSU, SEND(KC_Q));
+ P( LFT, SEND(KC_W));
+ P( LP, SEND(KC_F));
+ P( LH, SEND(KC_P));
+ P( ST1, SEND(KC_B));
+
+ P( LSU | LSD, SEND(KC_A));
+ P( LFT | LK, SEND(KC_R));
+ P( LP | LW, SEND(KC_S));
+ P( LH | LR, SEND(KC_T));
+ P( ST1 | ST2, SEND(KC_G));
+
+ P( LSD, SEND(KC_Z));
+ P( LK, SEND(KC_X));
+ P( LW, SEND(KC_C));
+ P( LR, SEND(KC_D));
+ P( ST2, SEND(KC_V));
+
+ // Right hand
+ P( ST3, SEND(KC_J));
+ P( RF, SEND(KC_L));
+ P( RP, SEND(KC_U));
+ P( RL, SEND(KC_Y));
+ P( RT, SEND(KC_SCLN));
+
+ P( ST3 | ST4, SEND(KC_M));
+ P( RF | RR, SEND(KC_N));
+ P( RP | RB, SEND(KC_E));
+ P( RG | RL, SEND(KC_I));
+ P( RT | RS, SEND(KC_O));
+
+ P( ST4, SEND(KC_K));
+ P( RR, SEND(KC_H));
+ P( RB, SEND(KC_COMM));
+ P( RG, SEND(KC_DOT));
+ P( RS, SEND(KC_SLSH));
+
+ // Thumb Chords and modifiers
+ //
+ PC( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
+ PC( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
+
+ // overrides
+ P( PWR | LO, SEND(KC_LSFT); SEND(KC_BSPC));
+ P( PWR | RD, SEND(KC_LCTL); SEND(KC_BSPC));
+ P( RZ | RD, SEND(KC_LCTL); SEND(KC_DEL));
+
+ PC( LNO | LA | LO, SEND(KC_LSFT); SEND(KC_ESC));
+ PC( LA | LO, SEND(KC_ESC));
+ PC( LNO, SEND(KC_LALT));
+ PC( LA, SEND(KC_ENT));
+ PC( LO, SEND(KC_LSFT));
+
+ PC( RNO, SEND(KC_RALT));
+ PC( RE | RU, SEND(KC_TAB));
+ PC( RE, SEND(KC_SPC));
+ PC( RU, SEND(KC_LGUI));
+
+ PC( PWR, SEND(KC_BSPC));
+ PC( RD, SEND(KC_LCTL));
+ P( RZ, SEND(KC_DEL));
+
+ return 0;
+}
+
+// "Layers"
+// Steno layer should be first in your map.
+// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
+// If you need more space for chords, remove the two gaming layers.
+// Note: If using NO_ACTION_TAPPING, LT will not work!
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ // Main layer, everything goes through here
+ [STENO_LAYER] = LAYOUT_georgi(
+ STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
+ STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
+ STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
+ ),
+ // Gaming layer with Numpad, Very limited
+ [GAMING] = LAYOUT_georgi(
+ KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
+ KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)
+ ),
+
+ [GAMING_2] = LAYOUT_georgi(
+ KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
+ KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
+ KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)
+ )
+};
+
+// Don't fuck with this, thanks.
+size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
+size_t stenoLayerCount = sizeof(stenoLayers)/sizeof(stenoLayers[0]);
diff --git a/keyboards/gboards/georgi/keymaps/colemak-dh/readme.md b/keyboards/gboards/georgi/keymaps/colemak-dh/readme.md
new file mode 100644
index 0000000000..f9da34b024
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/colemak-dh/readme.md
@@ -0,0 +1,11 @@
+# Georgi QWERTY/Steno firmware
+
+This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
+It is both a ergonomic and programmer friendly keymap.
+
+Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
+
+## Space issues
+If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
+you about 4k for entries!
+Get a free 1k by deleting the Gaming layers from the keymap!
diff --git a/keyboards/gboards/georgi/keymaps/colemak-dh/rules.mk b/keyboards/gboards/georgi/keymaps/colemak-dh/rules.mk
new file mode 100644
index 0000000000..07394aef48
--- /dev/null
+++ b/keyboards/gboards/georgi/keymaps/colemak-dh/rules.mk
@@ -0,0 +1,45 @@
+#----------------------------------------------------------------------------
+# make georgi:claymager:dfu
+# Make sure you have dfu-programmer installed!
+#----------------------------------------------------------------------------
+
+NO_REPEAT = yes
+VERBOSE = yes
+KEYBOARD_SHARED_EP = yes
+CUSTOM_MATRIX = yes
+STENO_LAYERS = yes
+
+#Firmware reduction options
+MOUSEKEY_ENABLE = yes # 1500 bytes
+NO_TAPPING = no # 2000 bytes
+NO_PRINT = yes
+
+#Debug options
+CONSOLE_ENABLE = no
+DEBUG_MATRIX_SCAN_RATE = no
+DEBUG_MATRIX = no
+ONLY_QWERTY = no
+
+# A bunch of stuff that you shouldn't touch unless you
+# know what you're doing.
+#
+# No touchy, capiche?
+SRC += matrix.c i2c_master.c
+ifeq ($(strip $(DEBUG_MATRIX)), yes)
+ OPT_DEFS += -DDEBUG_MATRIX
+endif
+ifeq ($(strip $(NO_REPEAT)), yes)
+ OPT_DEFS += -DNO_REPEAT
+endif
+ifeq ($(strip $(NO_PRINT)), yes)
+ OPT_DEFS += -DNO_PRINT -DNO_DEBUG
+endif
+ifeq ($(strip $(ONLY_QWERTY)), yes)
+ OPT_DEFS += -DONLYQWERTY
+endif
+ifeq ($(strip $(NO_TAPPING)), yes)
+ OPT_DEFS += -DNO_ACTION_TAPPING
+endif
+ifeq ($(strip $(STENO_LAYERS)), yes)
+ OPT_DEFS += -DSTENOLAYERS
+endif