diff options
author | Stick <nstickney@gmail.com> | 2017-06-02 19:50:54 -0500 |
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committer | Stick <nstickney@gmail.com> | 2017-06-02 19:50:54 -0500 |
commit | 4ba9917f829885b13ea1b3610a2f988e539c9e01 (patch) | |
tree | 612da1c6de929e6e0a5b0847d7b594cb3becdf27 /keyboards/frosty_flake/keymaps | |
parent | 8665ed3efc62e649d0eac5b88761d7b3f8f30cd7 (diff) | |
parent | aaa67f69305c5c78e15a1090ba7058adea59ff36 (diff) |
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'keyboards/frosty_flake/keymaps')
-rw-r--r-- | keyboards/frosty_flake/keymaps/nikchi/Makefile | 23 | ||||
-rw-r--r-- | keyboards/frosty_flake/keymaps/nikchi/config.h | 23 | ||||
-rw-r--r-- | keyboards/frosty_flake/keymaps/nikchi/keymap.c | 241 | ||||
-rw-r--r-- | keyboards/frosty_flake/keymaps/nikchi/readme.md | 24 | ||||
-rw-r--r-- | keyboards/frosty_flake/keymaps/nikchi/variableTapDance.md | 9 |
5 files changed, 320 insertions, 0 deletions
diff --git a/keyboards/frosty_flake/keymaps/nikchi/Makefile b/keyboards/frosty_flake/keymaps/nikchi/Makefile new file mode 100644 index 0000000000..ad86e82d20 --- /dev/null +++ b/keyboards/frosty_flake/keymaps/nikchi/Makefile @@ -0,0 +1,23 @@ +# Build Options +# change to "no" to disable the options, or define them in the Makefile in +# the appropriate keymap folder that will get included automatically +# +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = no # Console for debug(+400) +COMMAND_ENABLE = no # Commands for debug and configuration +NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality +MIDI_ENABLE = no # MIDI controls +AUDIO_ENABLE = no # Audio output on port C6 +UNICODE_ENABLE = no # Unicode +UNICODEMAP_ENABLE = yes # unicodemap +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend +TAP_DANCE_ENABLE = yes + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif diff --git a/keyboards/frosty_flake/keymaps/nikchi/config.h b/keyboards/frosty_flake/keymaps/nikchi/config.h new file mode 100644 index 0000000000..3f78526437 --- /dev/null +++ b/keyboards/frosty_flake/keymaps/nikchi/config.h @@ -0,0 +1,23 @@ +#ifndef CONFIG_USER_H +#define CONFIG_USER_H + +#include "../../config.h" + +#define TAPPING_TERM 200 +#define LEADER_TIMEOUT 800 + +#define DISABLE_SPACE_CADET_ROLLOVER + +#define UNICODE_TYPE_DELAY 0 + +#define LSPO_KEY KC_9 +#define RSPC_KEY KC_0 + +#define MOUSEKEY_INTERVAL 20 +#define MOUSEKEY_DELAY 0 +#define MOUSEKEY_TIME_TO_MAX 60 +#define MOUSEKEY_MAX_SPEED 7 +#define MOUSEKEY_WHEEL_DELAY 0 +// place overrides here + +#endif diff --git a/keyboards/frosty_flake/keymaps/nikchi/keymap.c b/keyboards/frosty_flake/keymaps/nikchi/keymap.c new file mode 100644 index 0000000000..fbabb482a5 --- /dev/null +++ b/keyboards/frosty_flake/keymaps/nikchi/keymap.c @@ -0,0 +1,241 @@ +#include "frosty_flake.h" +#include "action_layer.h" +#include "eeconfig.h" +#include "process_unicode.h" +#include "process_unicodemap.h" +#include "quantum.h" + +#define _______ KC_TRNS +#define EMOJIBLOCK 5 + + +//declarations for tap dancing emojis +void register_hex32(uint32_t hex); +void cycleEmojis(qk_tap_dance_state_t *state, void *user_data); +void cycleAnimals(qk_tap_dance_state_t *state, void *user_data); +void cycleHands(qk_tap_dance_state_t *state, void *user_data); +void cycleMemes(qk_tap_dance_state_t *state, void *user_data); + +void tap(uint16_t keycode){ + register_code(keycode); + unregister_code(keycode); +}; + +//Tap Dance Declarations +enum taps{ + TD_CTCPS = 0, + EMOJIS, + ANIMAL, + HAND, + MEMES +}; + +enum unicode_name { // split every five emojis + THINK = 1, // thinking face 🤔 + GRIN, // grinning face 😊 + SMRK, // smirk 😏 + WEARY, // good shit 😩 + UNAMU, // unamused 😒 + + SNEK, // snke 🐍 + PENGUIN, // 🐧 + DRAGON, // 🐉 + MONKEY, // 🐒 + CHICK, // 🐥 + + OKOK, // 👌 + EFFU, // 🖕 + INUP, // 👆 + THUP, // 👍 + THDN, // 👎 + + BBB, // dat B 🅱 + POO, // poop 💩 + HUNDR, // 100 💯 + EGGPL, // EGGPLANT 🍆 + WATER, // wet 💦 + + LIT // fire 🔥 + +}; + +enum my_macros { + NEWDESK = 0, + LEFTDESK, + RIGHTDESK, + CLOSEDESK +}; + + +// Tap Dance Definitions +qk_tap_dance_action_t tap_dance_actions[] = { + // Tap once for CTRL, twice for Caps Lock + [TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS), + [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleEmojis, NULL, NULL, 800), + [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleAnimals, NULL, NULL, 800), + [HAND] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleHands, NULL, NULL, 800), + [MEMES] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleMemes, NULL, NULL, 800) +// Other declarations would go here, separated by commas, if you have them +}; + +// macros +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { + switch(id) { + case NEWDESK: // this would trigger when you hit a key mapped as M(0) + if (record->event.pressed) { + return MACRO( I(1), D(LGUI), D(LCTL), D(D), U(LGUI), U(LCTL), U(D), END ); // NEW DESKTOP + } + break; + case LEFTDESK: // this would trigger when you hit a key mapped as M(0) + if (record->event.pressed) { + return MACRO( I(1), D(LGUI), D(LCTL), D(LEFT), U(LGUI), U(LCTL), U(LEFT), END ); // LEFT DESKTOP + } + break; + case RIGHTDESK: // this would trigger when you hit a key mapped as M(0) + if (record->event.pressed) { + return MACRO( I(1), D(LGUI), D(LCTL), D(RGHT), U(LGUI), U(LCTL), U(RGHT), END ); // RIGHT DESKTOP + } + break; + case CLOSEDESK: // this would trigger when you hit a key mapped as M(0) + if (record->event.pressed) { + return MACRO( I(1), D(LGUI), D(LCTL), D(F4), U(LGUI), U(LCTL), U(F4), END ); // CLOSE DESKTOP + } + break; + } + return MACRO_NONE; +}; + +// emojis in unicode +const uint32_t PROGMEM unicode_map[] = { + [THINK] = 0x1F914, + [GRIN] = 0x1F600, + [BBB] = 0x1F171, + [POO] = 0x1F4A9, + [HUNDR] = 0x1F4AF, + [SMRK] = 0x1F60F, + [WEARY] = 0x1F629, + [EGGPL] = 0x1F346, + [WATER] = 0x1F4A6, + [LIT] = 0x1F525, + [UNAMU] = 0x1F612, + [SNEK] = 0x1F40D, + [PENGUIN] = 0x1F427, + [MONKEY] = 0x1F412, + [CHICK] = 0x1F425, + [DRAGON] = 0x1F409, + [OKOK] = 0x1F44C, + [EFFU] = 0x1F595, + [INUP] = 0x1F446, + [THDN] = 0x1F44E, + [THUP] = 0x1F44D + }; +// Layouts +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[0] = KEYMAP(\ + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \ + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_INS,KC_HOME,KC_PGUP, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, KC_END,KC_PGDN, KC_P7, KC_P8, KC_P9,KC_PPLS, \ + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \ + KC_LSPO,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, KC_RSPC, KC_UP, KC_P1, KC_P2, KC_P3,KC_PENT, \ + TD(TD_CTCPS),KC_LGUI,KC_LALT, KC_SPC, KC_LEAD,KC_RGUI, KC_APP,MO(1) , KC_LEFT,KC_DOWN,KC_RGHT, KC_P0,KC_PDOT), +[1] = KEYMAP(\ + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \ + TD(EMOJIS),TD(ANIMAL),TD(HAND),TD(MEMES),X(WEARY),X(UNAMU), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \ + KC_TAB, KC_Q, M(0), KC_E, KC_R,X(EGGPL),X(WATER), KC_U, KC_I, KC_O, KC_P, KC_UP ,KC_RBRC,KC_BSLS, KC_MUTE,KC_VOLD,KC_VOLU, KC_P7, KC_P8, KC_P9,KC_PPLS, \ + KC_LCTL, M(1), M(3), M(2), KC_F, X(LIT), X(SNEK), KC_J, KC_K, KC_L,KC_LEFT,KC_RGHT, KC_ENT, KC_P4, KC_P5, KC_P6, \ + KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, X(HUNDR), X(BBB), X(POO), KC_M,KC_COMM, KC_DOT,KC_DOWN, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3,KC_PENT, \ + KC_BTN1,KC_BTN3,KC_BTN2, KC_SPC, KC_RALT,KC_RGUI, TG(2),_______ , KC_MS_L,KC_MS_D,KC_MS_R, KC_P0,KC_PDOT), +[2] = KEYMAP(\ + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \ + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_MUTE,KC_VOLD,KC_VOLU, KC_P7, KC_P8, KC_P9,KC_PPLS, \ + KC_LCTL, KC_D, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \ + KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3,KC_PENT, \ + KC_BTN1,KC_BTN3,KC_BTN2, KC_SPC, KC_RALT,KC_RGUI, _______, _______, KC_MS_L,KC_MS_D,KC_MS_R, KC_P0,KC_PDOT), +}; + +LEADER_EXTERNS(); + +void matrix_scan_user(void) { + LEADER_DICTIONARY() { + leading = false; + leader_end(); + + SEQ_TWO_KEYS(KC_A, KC_A) { // select all and copy + register_code(KC_LCTL); + tap(KC_A); + tap(KC_C); + unregister_code(KC_LCTL); + } + SEQ_THREE_KEYS(KC_L,KC_I,KC_T) { // 🔥🔥 + unicode_input_start(); + register_hex32(pgm_read_dword(&unicode_map[LIT])); + unicode_input_finish(); + } + + } +} + +void matrix_init_user(void) { + _delay_ms(500); + set_unicode_input_mode(UC_WINC); +}; + + +void cycleEmojis(qk_tap_dance_state_t *state, void *user_data) { + if(state->count == 1) { + unicode_input_start(); + register_hex32(pgm_read_dword(&unicode_map[state->count])); + unicode_input_finish(); + } + else if(state->count <= EMOJIBLOCK) { + tap(KC_BSPC); + unicode_input_start(); + register_hex32(pgm_read_dword(&unicode_map[state->count])); + unicode_input_finish(); + } +}; + +void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) { + if(state->count == 1) { + unicode_input_start(); + register_hex32(pgm_read_dword(&unicode_map[state->count+5])); + unicode_input_finish(); + } + else if(state->count <= EMOJIBLOCK) { + tap(KC_BSPC); + unicode_input_start(); + register_hex32(pgm_read_dword(&unicode_map[state->count+5])); + unicode_input_finish(); + } +}; + +void cycleHands(qk_tap_dance_state_t *state, void *user_data) { + if(state->count == 1) { + unicode_input_start(); + register_hex32(pgm_read_dword(&unicode_map[state->count+10])); + unicode_input_finish(); + } + else if(state->count <= EMOJIBLOCK) { + tap(KC_BSPC); + unicode_input_start(); + register_hex32(pgm_read_dword(&unicode_map[state->count+10])); + unicode_input_finish(); + } +}; + +void cycleMemes(qk_tap_dance_state_t *state, void *user_data) { + if(state->count == 1) { + unicode_input_start(); + register_hex32(pgm_read_dword(&unicode_map[state->count+15])); + unicode_input_finish(); + } + else if(state->count <= EMOJIBLOCK) { + tap(KC_BSPC); + unicode_input_start(); + register_hex32(pgm_read_dword(&unicode_map[state->count+15])); + unicode_input_finish(); + } +}; + + diff --git a/keyboards/frosty_flake/keymaps/nikchi/readme.md b/keyboards/frosty_flake/keymaps/nikchi/readme.md new file mode 100644 index 0000000000..0b01f9dbf8 --- /dev/null +++ b/keyboards/frosty_flake/keymaps/nikchi/readme.md @@ -0,0 +1,24 @@ +# The Nikchi's keymap for frosty_flake + +### FEATURING +-SPACE CADET +-Caps Lock is now LCTRL +-LCTRL is Tap(LCTRL, Caps Lock) + +### LEADER KEY - RALT +COMBOS +-a,a => Select All, Copy + + + +### FN REBINDS for Windows +``` + [W] [New Desktop] +[A][S][D] [Left Desk][Delete Desk][Right Desk] + +[Ins][Hom][PUp] [RW][PP][FF] +[Del][End][PDn] [MU][VD][VU] + +Arrows are Mouskeys, left three mods are clicks + +```
\ No newline at end of file diff --git a/keyboards/frosty_flake/keymaps/nikchi/variableTapDance.md b/keyboards/frosty_flake/keymaps/nikchi/variableTapDance.md new file mode 100644 index 0000000000..b2e5041393 --- /dev/null +++ b/keyboards/frosty_flake/keymaps/nikchi/variableTapDance.md @@ -0,0 +1,9 @@ +# Tap Dancing to different beats. +Tap Dance is constrained normally by `TAPPING_TERM` defined in your keyboard's config.h This proves to be challenging to work with when sometimes you just need more time to tap out your dance, or even a different "beat". + + + +- `ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term)` : This works the same as `ACTION_TAP_DANCE_FN_ADVANCED` just with the extra `tap_specific_tapping_term` arguement at the end. This way you can set a specific tap dance to have a longer or shorter tap in between your taps, giving you more, or less, time in between each tap. + + +`tap_specific_tapping_term` should be the same type and range of values that one would put into the `TAPPING_TERM` definition in the config.h file. |