diff options
author | Fred Sundvik <fsundvik@gmail.com> | 2017-04-01 22:52:58 +0300 |
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committer | Fred Sundvik <fsundvik@gmail.com> | 2017-04-09 18:34:59 +0300 |
commit | 9a4ce28683b667ab67d48d92196bab7e277d4800 (patch) | |
tree | ad518ba049f16a6877775d28aa283d2ff8cc8c34 /keyboards/ergodox | |
parent | 951b6f33a0dc479d29831aaa5c73fc526faf0471 (diff) |
Display layer bitmap and keyboard led states on the LCD
Diffstat (limited to 'keyboards/ergodox')
-rw-r--r-- | keyboards/ergodox/infinity/visualizer.c | 86 |
1 files changed, 57 insertions, 29 deletions
diff --git a/keyboards/ergodox/infinity/visualizer.c b/keyboards/ergodox/infinity/visualizer.c index 12336fdc57..6af3a72ee1 100644 --- a/keyboards/ergodox/infinity/visualizer.c +++ b/keyboards/ergodox/infinity/visualizer.c @@ -73,6 +73,14 @@ static const uint8_t image_data_lcd_logo[512] = { static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF); static const uint32_t initial_color = LCD_COLOR(0, 0, 0); +typedef enum { + LCD_STATE_INITIAL, + LCD_STATE_LAYER_BITMAP, + LCD_STATE_BITMAP_AND_LEDS, +} lcd_state_t; + +static lcd_state_t lcd_state = LCD_STATE_INITIAL; + bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) { (void)state; (void)animation; @@ -122,11 +130,18 @@ static keyframe_animation_t color_animation = { // The LCD animation alternates between the layer name display and a // bitmap that displays all active layers -static keyframe_animation_t lcd_animation = { +static keyframe_animation_t lcd_bitmap_animation = { + .num_frames = 1, + .loop = false, + .frame_lengths = {gfxMillisecondsToTicks(0)}, + .frame_functions = {keyframe_display_layer_bitmap}, +}; + +static keyframe_animation_t lcd_bitmap_leds_animation = { .num_frames = 2, .loop = true, .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)}, - .frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap}, + .frame_functions = {keyframe_display_layer_bitmap, keyframe_display_led_states}, }; static keyframe_animation_t suspend_animation = { @@ -158,38 +173,50 @@ void initialize_user_visualizer(visualizer_state_t* state) { lcd_backlight_brightness(130); state->current_lcd_color = initial_color; state->target_lcd_color = logo_background_color; + lcd_state = LCD_STATE_INITIAL; start_keyframe_animation(&startup_animation); } -void update_user_visualizer_state(visualizer_state_t* state) { - // Add more tests, change the colors and layer texts here - // Usually you want to check the high bits (higher layers first) - // because that's the order layers are processed for keypresses - // You can for check for example: - // state->status.layer - // state->status.default_layer - // state->status.leds (see led.h for available statuses) - if (state->status.layer & 0x8) { - state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF); - state->layer_text = "Numpad"; - } - else if (state->status.layer & 0x4) { - state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF); - state->layer_text = "KBD functions"; - } - else if (state->status.layer & 0x2) { - state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF); - state->layer_text = "Function keys"; - } - else { +void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t prev_status) { + // Check the status here to start and stop animations + // You might have to save some state, like the current animation here so that you can start the right + // This function is called every time the status changes + + // NOTE that this is called from the visualizer thread, so don't access anything else outside the status + // This is also important because the slave won't have access to the active layer for example outside the + // status. + + if (lcd_state == LCD_STATE_INITIAL) { state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF); - state->layer_text = "Default"; + start_keyframe_animation(&color_animation); + } + + if (state->status.leds) { + if (lcd_state != LCD_STATE_BITMAP_AND_LEDS || + state->status.leds != prev_status.leds || + state->status.layer != prev_status.layer || + state->status.default_layer != prev_status.default_layer) { + + // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case + stop_keyframe_animation(&lcd_bitmap_animation); + + lcd_state = LCD_STATE_BITMAP_AND_LEDS; + // For information: + // The logic in this function makes sure that this doesn't happen, but if you call start on an + // animation that is already playing it will be restarted. + start_keyframe_animation(&lcd_bitmap_leds_animation); + } + } else { + if (lcd_state != LCD_STATE_LAYER_BITMAP || + state->status.layer != prev_status.layer || + state->status.default_layer != prev_status.default_layer) { + + stop_keyframe_animation(&lcd_bitmap_leds_animation); + + lcd_state = LCD_STATE_LAYER_BITMAP; + start_keyframe_animation(&lcd_bitmap_animation); + } } - // You can also stop existing animations, and start your custom ones here - // remember that you should normally have only one animation for the LCD - // and one for the background. But you can also combine them if you want. - start_keyframe_animation(&lcd_animation); - start_keyframe_animation(&color_animation); } void user_visualizer_suspend(visualizer_state_t* state) { @@ -203,5 +230,6 @@ void user_visualizer_suspend(visualizer_state_t* state) { void user_visualizer_resume(visualizer_state_t* state) { state->current_lcd_color = initial_color; state->target_lcd_color = logo_background_color; + lcd_state = LCD_STATE_INITIAL; start_keyframe_animation(&resume_animation); } |