diff options
author | Jack Humbert <jack.humb@gmail.com> | 2017-08-23 22:29:07 -0400 |
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committer | GitHub <noreply@github.com> | 2017-08-23 22:29:07 -0400 |
commit | d2ff66a985b938e87fffe55c1d9f1dc55e356f91 (patch) | |
tree | 561b3e203033849573a17f5ac6248077ab687676 /keyboards/ergodox/keymaps/replicaJunction/readme.md | |
parent | 7260fc3eef98fb7b0e2ed24d3d0d14cf2e613000 (diff) |
Creates a layouts/ folder for keymaps shared between keyboards (#1609)
* include variables and .h files as pp directives
* start layout compilation
* split ergodoxes up
* don't compile all layouts for everything
* might seg fault
* reset layouts variable
* actually reset layouts
* include rules.mk instead
* remove includes from rules.mk
* update variable setting
* load visualizer from path
* adds some more examples
* adds more layouts
* more boards added
* more boards added
* adds documentation for layouts
* use lowercase names for LAYOUT_
* add layout.json files for each layout
* add community folder, default keymaps for layouts
* touch-up default layouts
* touch-up layouts, some keyboard rules.mk
* update documentation for layouts
* fix up serial/i2c switches
Diffstat (limited to 'keyboards/ergodox/keymaps/replicaJunction/readme.md')
-rw-r--r-- | keyboards/ergodox/keymaps/replicaJunction/readme.md | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/keyboards/ergodox/keymaps/replicaJunction/readme.md b/keyboards/ergodox/keymaps/replicaJunction/readme.md deleted file mode 100644 index 8c4c03353a..0000000000 --- a/keyboards/ergodox/keymaps/replicaJunction/readme.md +++ /dev/null @@ -1,5 +0,0 @@ -# replicaJunction - Ergodox (EZ) Layout - -I designed this layout, along with my complimentary Atreus layout, to address the challenge of having an Ergodox as my primary home keyboard and an Atreus as my primary work board. I wanted a layout that provided symbols in comfortable locations on both keyboards - but didn't require me to learn two separate sets of symbols for the two keyboards. - -I had originally used several keys as dual-role keys, where a tap would send a keypress and a long press and hold would trigger a different layer. However, after several months of experimenting with those ideas, I've begun moving away from that design due to performance. It's very hard to strike a balance between the time it takes to press a key normally while typing and the "delay" in the typing motion needed to trigger the alternate layer. I was frequently getting strange characters and artifacts because I pressed the function key + the symbol key too quickly, and the layer never shifted.
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