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authorManassarn Manoonchai <nazzarn@gmail.com>2017-10-25 23:11:07 +0700
committerJack Humbert <jack.humb@gmail.com>2017-10-25 06:11:07 -1000
commita3f53aeaa12e6e6ce9b5087ded35f5e3af4f3190 (patch)
tree5d83282f56ab08f97509f430eb4996ce2a23e4cb /keyboards/ergodox/keymaps/narze/visualizer.c
parent6c4639bfac98e327fd395898e63670c38cb7721f (diff)
Add narze keymaps for Ergodox & Planck with SuperDuper mode implementation (#1883)
* Fork default planck keymap * Esc -> CapsLock * Swap Tilde & Grave in Lower & Raise * Replace Blacklight key with Raise * Add Hyper/Esc & Shift/Enter key * Add super duper mode using S+D combo * Change superduper mode sound * Add more functionality to superduper mode * Fork default * Replace all left shift to shift/parensopen (space cadet) * Super / Underscore * Try superduper on z/slash held * Use function/macro instead, LGUI_UNDS alone not working * ✨ Add mouse layer 🐭 * 🐛 Fix superduper * :sparkles: Fix GUI_UNDS * :bug: Fix registering underscore when releasing too fast * :bug: Fix Shift/( with LT z * ✨ Add superduper for colemak * ✨ Add Qwerty on software Colemak layout & make Superduper available on multile layouts * ✨ Enable/disable superduper mode & fix layer switching * 🐛 Fix superduper not unregister mods * ✨ Update planck-like ergodox (wip) * :bug: Fix return before changing tap count & modify comments * :sparkles: Replace with planck code * 📝 Update readme * ✨ Fix SuperDuper by using intermediate layers * Remove LT from inner lower & raise for ease of use * Change TG to LG * Add options & disable audio * :wrench: Enable ignore mod tap interrupt & shorting tapping term * :memo: Update readme * Remove including quantum makefile * :memo: Update readme * Rename Makefiles
Diffstat (limited to 'keyboards/ergodox/keymaps/narze/visualizer.c')
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diff --git a/keyboards/ergodox/keymaps/narze/visualizer.c b/keyboards/ergodox/keymaps/narze/visualizer.c
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+/*
+Copyright 2017 Fred Sundvik
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "simple_visualizer.h"
+#include "util.h"
+
+// Copied from keymap.c
+enum ergodox_layers {
+ _QWERTY,
+ _COLEMAK,
+ _QWOC,
+ _LOWER,
+ _RAISE,
+ _PLOVER,
+// Intermediate layers for SuperDuper (Combo keys does not work on Infinity yet)
+ _SUPER,
+ _DUPER,
+ _SUPERDUPER,
+ _MOUSE,
+ _ADJUST,
+ _MDIA,
+ _SYMB,
+};
+
+// This function should be implemented by the keymap visualizer
+// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
+// that the simple_visualizer assumes that you are updating
+// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
+// stopped. This can be done by either double buffering it or by using constant strings
+static void get_visualizer_layer_and_color(visualizer_state_t* state) {
+ uint8_t saturation = 255;
+
+ uint8_t layer = biton32(state->status.layer);
+ state->target_lcd_color = LCD_COLOR(layer << 2, saturation, 0xFF);
+
+ switch(layer) {
+ case _QWERTY:
+ state->layer_text = "QWERTY";
+ break;
+ case _COLEMAK:
+ state->layer_text = "COLEMAK";
+ break;
+ case _QWOC:
+ state->layer_text = "QWERTY on COLEMAK";
+ break;
+ case _LOWER:
+ state->layer_text = "LOWER";
+ break;
+ case _RAISE:
+ state->layer_text = "RAISE";
+ break;
+ case _PLOVER:
+ state->layer_text = "PLOVER";
+ break;
+ case _SUPERDUPER:
+ state->layer_text = "SUPERDUPER";
+ break;
+ case _SUPER:
+ state->layer_text = "SUPER";
+ break;
+ case _DUPER:
+ state->layer_text = "DUPER";
+ break;
+ case _MOUSE:
+ state->layer_text = "MOUSE";
+ break;
+ case _ADJUST:
+ state->layer_text = "ADJUST";
+ break;
+ case _MDIA:
+ state->layer_text = "MDIA";
+ break;
+ case _SYMB:
+ state->layer_text = "SYMB";
+ break;
+ default:
+ state->layer_text = "NONE";
+ break;
+ }
+}