diff options
author | Ben Allen <25768863+BenResTech@users.noreply.github.com> | 2022-09-26 07:11:48 +0100 |
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committer | GitHub <noreply@github.com> | 2022-09-25 23:11:48 -0700 |
commit | 1b9de35f3a436627b9b8c43dc162e4a3648bd194 (patch) | |
tree | 4b242d248eb2f4058e82e663fd0fdd7c4199704c /keyboards/crkbd/keymaps/benrestech/keymap.c | |
parent | e2954cd43280b10c657dacc6362d322f22625041 (diff) |
[Keymap] Adding Benrestech keymap for the Crkbd (#18163)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Diffstat (limited to 'keyboards/crkbd/keymaps/benrestech/keymap.c')
-rw-r--r-- | keyboards/crkbd/keymaps/benrestech/keymap.c | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/keyboards/crkbd/keymaps/benrestech/keymap.c b/keyboards/crkbd/keymaps/benrestech/keymap.c new file mode 100644 index 0000000000..8cea92be06 --- /dev/null +++ b/keyboards/crkbd/keymaps/benrestech/keymap.c @@ -0,0 +1,151 @@ +/* +Copyright 2019 @foostan +Copyright 2020 Drashna Jaelre <@drashna> +Copyright 2022 Ben Allen <@benrestech> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include QMK_KEYBOARD_H + +#define KC_NP KC_NO // key is not present +#define KC_NA KC_NO // present but not available for use +#define KC_NU KC_NO // available but not used + + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum crkbd_layers { + BASE, + MEDR, + NAVR, + MOUR, + NSSL, + NSL, + FUNL, + GAME +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [BASE] = LAYOUT_split_3x6_3( + TO(NSSL), KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_QUOT, TO(MOUR), + TO(NSL), LGUI_T(KC_A), LALT_T(KC_R), LCTL_T(KC_S), LSFT_T(KC_T), KC_G, KC_M, LSFT_T(KC_N), LCTL_T(KC_E), LALT_T(KC_I), LGUI_T(KC_O), TO(NAVR), + TO(FUNL), KC_Z, ALGR_T(KC_X), KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, ALGR_T(KC_DOT), KC_SLSH, TO(MEDR), + LT(MEDR, KC_ESC), LT(NAVR, KC_SPC), LT(MOUR, KC_TAB), LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL) + ), + [NAVR] = LAYOUT_split_3x6_3( + TO(NSSL), QK_BOOT, KC_NA, KC_NA, KC_NA, KC_NA, KC_AGIN, KC_UNDO, KC_CUT, KC_COPY, KC_PSTE, TO(MOUR), + TO(NSL), KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, KC_NA, KC_CAPS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE), + TO(FUNL), KC_NA, KC_ALGR, KC_NA, KC_NA, KC_NA, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, TO(MEDR), + KC_NA, KC_NA, KC_NA, KC_ENT, KC_BSPC, KC_DEL + ), + [MOUR] = LAYOUT_split_3x6_3( + TO(NSSL), QK_BOOT, KC_NA, KC_NA, KC_NA, KC_NA, KC_NU, KC_NU, KC_NU, KC_NU, KC_NU, TO(BASE), + TO(NSL), KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, KC_NA, KC_NU, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, TO(NAVR), + TO(FUNL), KC_NA, KC_ALGR, KC_NA, KC_NA, KC_NA, KC_NU, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, TO(MEDR), + KC_NA, KC_NA, KC_NA, KC_BTN1, KC_BTN3, KC_BTN2 + ), + [MEDR] = LAYOUT_split_3x6_3( + TO(NSSL), QK_BOOT, KC_NA, KC_NA, KC_NA, KC_NA, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, TO(MOUR), + TO(NSL), KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, KC_NA, KC_NU, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, TO(NAVR), + TO(FUNL), KC_NA, KC_ALGR, KC_NA, KC_NA, KC_NA, KC_NU, KC_NU, KC_NU, KC_NU, KC_NU, TO(BASE), + KC_NA, KC_NA, KC_NA, KC_MSTP, KC_MPLY, KC_MUTE + ), + [FUNL] = LAYOUT_split_3x6_3( + TO(NSSL), KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, KC_NA, KC_NA, KC_NA, KC_NA, QK_BOOT, TO(MOUR), + TO(NSL), KC_F11, KC_F4, KC_F5, KC_F6, KC_SLCK, KC_NA, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, TO(NAVR), + TO(BASE), KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, KC_NA, KC_NA, KC_NA, KC_ALGR, KC_NA, TO(MEDR), + KC_APP, KC_SPC, KC_TAB, KC_NA, KC_NA, KC_NA + ), + [NSL] = LAYOUT_split_3x6_3( + TO(NSSL), KC_LBRC, KC_7, KC_8, KC_9, KC_RBRC, KC_NA, KC_NA, KC_NA, KC_NA, QK_BOOT, TO(MOUR), + TO(BASE), KC_SCLN, KC_4, KC_5, KC_6, KC_EQL, KC_NA, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, TO(NAVR), + TO(FUNL), KC_GRV, KC_1, KC_2, KC_3, KC_BSLS, KC_NA, KC_NA, KC_NA, KC_ALGR, KC_NA, TO(MEDR), + KC_DOT, KC_0, KC_MINS, TO(GAME), KC_NA, KC_NA + ), + [NSSL] = LAYOUT_split_3x6_3( + TO(BASE), KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, KC_NA, KC_NA, KC_NA, KC_NA, QK_BOOT, TO(MOUR), + TO(NSL), KC_COLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, KC_NA, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, TO(NAVR), + TO(FUNL), KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, KC_NA, KC_NA, KC_NA, KC_ALGR, KC_NA, TO(MEDR), + KC_GT, KC_RPRN, KC_UNDS, KC_NA, KC_NA, KC_NA + ), + [GAME] = LAYOUT_split_3x6_3( + KC_NA, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_QUOT, TO(BASE), + KC_NA, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, LSFT_T(KC_N), LCTL_T(KC_E), LALT_T(KC_I), LGUI_T(KC_O), TO(BASE), + KC_NA, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, ALGR_T(KC_DOT), KC_SLSH, TO(BASE), + KC_ESC, KC_SPC, KC_TAB, LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL) + ) +}; + +// Default (BASE) lighting layer is HSV_GREEN. +// MEDR lighting layer. +const rgblight_segment_t PROGMEM medr_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 53, HSV_PINK} // Light all LEDs +); +// NAVR lighting layer. +const rgblight_segment_t PROGMEM navr_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 53, HSV_CYAN} // Light all LEDs +); +// MOUR lighting layer. +const rgblight_segment_t PROGMEM mour_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 53, HSV_YELLOW} // Light all LEDs +); +// NSSL lighting layer. +const rgblight_segment_t PROGMEM nssl_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 53, HSV_SPRINGGREEN} // Light all LEDs +); +// NSL lighting layer. +const rgblight_segment_t PROGMEM nsl_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 53, HSV_BLUE} // Light all LEDs +); +// FUNL lighting layer. +const rgblight_segment_t PROGMEM funl_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 53, HSV_RED} // Light all LEDs +); +// GAME lighting layer. +const rgblight_segment_t PROGMEM game_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 53, HSV_PURPLE} // Light all LEDs +); + +// Now define the array of layers. Later layers take precedence +const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( + medr_layer, + navr_layer, + mour_layer, + nssl_layer, + nsl_layer, + funl_layer, + game_layer +); + +void keyboard_post_init_user(void) { + // Enable the LED layers + rgblight_layers = my_rgb_layers; + rgblight_sethsv(HSV_GREEN); +} + +layer_state_t layer_state_set_user(layer_state_t state) { + rgblight_set_layer_state(0, layer_state_cmp(state, MEDR)); + rgblight_set_layer_state(1, layer_state_cmp(state, NAVR)); + rgblight_set_layer_state(2, layer_state_cmp(state, MOUR)); + rgblight_set_layer_state(3, layer_state_cmp(state, NSSL)); + rgblight_set_layer_state(4, layer_state_cmp(state, NSL)); + rgblight_set_layer_state(5, layer_state_cmp(state, FUNL)); + rgblight_set_layer_state(6, layer_state_cmp(state, GAME)); + return state; +} + + |