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authorJack Humbert <jack.humb@gmail.com>2017-08-30 11:27:52 -0400
committerGitHub <noreply@github.com>2017-08-30 11:27:52 -0400
commita729d852fe502d62e09bab1a31f49b738f8892e4 (patch)
tree5caaf1de34f2d46afa2b5991a7ea4e0663f2db85 /keyboards/clueboard/keymaps/tetris/keymap.c
parentda7aece043759f055063cb5d20bea4109891f917 (diff)
parent4a9e16b39499294a3ccc0e52e97696cab5d77668 (diff)
Merge pull request #1574 from danamlund/master
New clueboard keymap that is a tetris game
Diffstat (limited to 'keyboards/clueboard/keymaps/tetris/keymap.c')
-rw-r--r--keyboards/clueboard/keymaps/tetris/keymap.c209
1 files changed, 209 insertions, 0 deletions
diff --git a/keyboards/clueboard/keymaps/tetris/keymap.c b/keyboards/clueboard/keymaps/tetris/keymap.c
new file mode 100644
index 0000000000..c5a16b158c
--- /dev/null
+++ b/keyboards/clueboard/keymaps/tetris/keymap.c
@@ -0,0 +1,209 @@
+#include "clueboard.h"
+#include "tetris_text.h"
+
+// Helpful defines
+#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
+#define _______ KC_TRNS
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: Base Layer (Default Layer)
+ */
+[_BL] = KEYMAP(
+ F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \
+ KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
+
+ /* Keymap _FL: Function Layer
+ */
+[_FL] = KEYMAP(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \
+ _______, _______, _______,_______,_______,F(1) ,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \
+ _______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
+
+ /* Keymap _CL: Control layer
+ */
+[_CL] = KEYMAP(
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
+ _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
+ MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \
+ _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
+};
+
+/* This is a list of user defined functions. F(N) corresponds to item N
+ of this list.
+ */
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_FUNCTION(0), // Calls action_function()
+ [1] = ACTION_FUNCTION(1)
+};
+
+static uint8_t tetris_key_presses = 0;
+static uint16_t tetris_timer = 0;
+static uint8_t tetris_running = 0;
+static int tetris_keypress = 0;
+
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ static uint8_t mods_pressed;
+ static bool mod_flag;
+
+ switch (id) {
+ case 0:
+ // clueboard specific hook to make escape quite tetris
+ if (tetris_running) {
+ tetris_running = 0;
+ return;
+ }
+
+ /* Handle the combined Grave/Esc key
+ */
+ mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
+
+ if (record->event.pressed) {
+ /* The key is being pressed.
+ */
+ if (mods_pressed) {
+ mod_flag = true;
+ add_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ add_key(KC_ESC);
+ send_keyboard_report();
+ }
+ } else {
+ /* The key is being released.
+ */
+ if (mod_flag) {
+ mod_flag = false;
+ del_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ del_key(KC_ESC);
+ send_keyboard_report();
+ }
+ }
+ break;
+ case 1:
+ if (record->event.pressed) {
+ tetris_running = 1;
+ tetris_timer = 0;
+ tetris_keypress = 0;
+ // set randomness using total number of key presses
+ tetris_start(tetris_key_presses);
+ }
+ break;
+ }
+}
+
+/*
+ * Set up tetris
+ */
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ if (record->event.pressed) {
+ tetris_key_presses++;
+ }
+
+ if (tetris_running && record->event.pressed) {
+ tetris_keypress = 0;
+ switch (keycode) {
+ case KC_UP: tetris_keypress = 1; break;
+ case KC_LEFT: tetris_keypress = 2; break;
+ case KC_DOWN: tetris_keypress = 3; break;
+ case KC_RIGHT: tetris_keypress = 4; break;
+ // Make ESC stop tetris (on keyboards other than clueboard)
+ // case KC_ESC: tetris_running = 0; return false;
+ }
+ if (tetris_keypress != 0) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+// Runs constantly in the background, in a loop.
+void matrix_scan_user(void) {
+ if (tetris_running) {
+ tetris_timer++;
+ if (tetris_timer > 1000) {
+ // every 1000 times this is run is about 100 ms.
+ if (!tetris_tick(100)) {
+ // game over
+ tetris_running = 0;
+ }
+ tetris_timer = 0;
+ }
+ }
+}
+
+void send_keycode(uint16_t keycode) {
+ register_code(keycode);
+ unregister_code(keycode);
+}
+
+void send_keycode_shift(uint16_t keycode) {
+ register_code(KC_LSFT);
+ register_code(keycode);
+ unregister_code(keycode);
+ unregister_code(KC_LSFT);
+}
+
+void tetris_send_up(void) {
+ send_keycode(KC_UP);
+}
+void tetris_send_left(void) {
+ send_keycode(KC_LEFT);
+}
+void tetris_send_down(void) {
+ send_keycode(KC_DOWN);
+}
+void tetris_send_right(void) {
+ send_keycode(KC_RGHT);
+}
+void tetris_send_backspace(void) {
+ send_keycode(KC_BSPC);
+}
+void tetris_send_delete(void) {
+ send_keycode(KC_DEL);
+}
+
+void tetris_send_string(const char *s) {
+ for (int i = 0; s[i] != 0; i++) {
+ if (s[i] >= 'a' && s[i] <= 'z') {
+ send_keycode(KC_A + (s[i] - 'a'));
+ } else if (s[i] >= 'A' && s[i] <= 'Z') {
+ send_keycode_shift(KC_A + (s[i] - 'A'));
+ } else if (s[i] >= '1' && s[i] <= '9') {
+ send_keycode(KC_1 + (s[i] - '1'));
+ } else {
+ switch (s[i]) {
+ case ' ': send_keycode(KC_SPACE); break;
+ case '.': send_keycode(KC_DOT); break;
+ case '0': send_keycode(KC_0); break;
+ }
+ }
+ }
+}
+
+void tetris_send_newline(void) {
+ send_keycode(KC_ENT);
+}
+
+int tetris_get_keypress(void) {
+ int out = tetris_keypress;
+ tetris_keypress = 0;
+ return out;
+}