diff options
author | skullydazed <skullydazed@users.noreply.github.com> | 2017-10-17 18:05:21 -0700 |
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committer | GitHub <noreply@github.com> | 2017-10-17 18:05:21 -0700 |
commit | 3f3fa0791895f14370b4bb3e8512597688c45122 (patch) | |
tree | ac5672833f0d3a0d91798401d2ff3caa560904b2 /keyboards/clueboard/66/keymaps/win_optimized | |
parent | ad49db8cd2557b6c54531059d4d162623520bd17 (diff) |
Reorganize clueboard into a single directory (#1855)
Diffstat (limited to 'keyboards/clueboard/66/keymaps/win_optimized')
-rw-r--r-- | keyboards/clueboard/66/keymaps/win_optimized/keymap.c | 41 | ||||
-rw-r--r-- | keyboards/clueboard/66/keymaps/win_optimized/readme.md | 8 |
2 files changed, 49 insertions, 0 deletions
diff --git a/keyboards/clueboard/66/keymaps/win_optimized/keymap.c b/keyboards/clueboard/66/keymaps/win_optimized/keymap.c new file mode 100644 index 0000000000..fb83aaa24c --- /dev/null +++ b/keyboards/clueboard/66/keymaps/win_optimized/keymap.c @@ -0,0 +1,41 @@ +#include "clueboard_66.h" + +// Helpful defines +#define _______ KC_TRNS + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 +#define _CL 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = KEYMAP( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_INS, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \ + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \ + KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \ + _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \ + _______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END), + + /* Keymap _CL: Control layer + */ +[_CL] = KEYMAP( + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \ + _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \ + _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI), +}; diff --git a/keyboards/clueboard/66/keymaps/win_optimized/readme.md b/keyboards/clueboard/66/keymaps/win_optimized/readme.md new file mode 100644 index 0000000000..703a37be0c --- /dev/null +++ b/keyboards/clueboard/66/keymaps/win_optimized/readme.md @@ -0,0 +1,8 @@ +![Clueboard Layout Image](http://i.imgur.com/fsqOqZo.png) + +# Default Clueboard Layout + +This is the default layout that comes flashed on every Clueboard. For the most +part it's a straightforward and easy to follow layout. The only unusual key is +the key in the upper left, which sends Escape normally, but Grave when any of +the Ctrl, Alt, or GUI modifiers are held down. |