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authorDrashna Jaelre <drashna@live.com>2019-10-16 13:11:22 -0700
committerGitHub <noreply@github.com>2019-10-16 13:11:22 -0700
commite3a21348c3879c11072c7c42d3b4d04b022f4fe2 (patch)
treeb4b007bce3d0b9167dfe651a537df330dbf7bead /keyboards/c39/keymaps/drashna/keymap.c
parent7662ee71f0d1df7cee03a563f52dba21854fd0be (diff)
[Keymap] Drashna's Hardware Features Experimentations (#6920)
* Change RGBLight pin for Planck Light Move it to A0, so that the SPI? pins are available for BT hackery * Add QMK DFU bootloader info * Add Solenoid * Disable annoying white LED on bottom * Enable Solenoid on Corne * Remove bounds for animations * Increase debounce for Ergodox EZ to reduce repeat key issues * Set swap hands key to be a hold-tap key This way, it's not ANNOYING and doesn't swap the hands inteniontally * Move MT Alt in Corne keymap * Re-Add fine tuned control of secrets * Squash mods to single row * Add LRA settings to haptic feedback settings for Rev6 * Fix issue with non-Planck EZ keymaps * Add 40 Percent Nano with Analog Joystick * Add Collide39 keymap * Fix OLED printing to be more flavorful * Fix up Iris GamePad and come cleanup * Expand OLED char map further * Add modded characters to keylogger * Here be dragons Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Fix up rules for community layouts * Some more OLED tweaks * Add mod mask check function * Change QMK DFU Audio pin to be correct * Use manual STM config instead of CTPC for Collide 39
Diffstat (limited to 'keyboards/c39/keymaps/drashna/keymap.c')
-rwxr-xr-xkeyboards/c39/keymaps/drashna/keymap.c45
1 files changed, 45 insertions, 0 deletions
diff --git a/keyboards/c39/keymaps/drashna/keymap.c b/keyboards/c39/keymaps/drashna/keymap.c
new file mode 100755
index 0000000000..9de75190d0
--- /dev/null
+++ b/keyboards/c39/keymaps/drashna/keymap.c
@@ -0,0 +1,45 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _FN1 1
+
+// Defines for task manager and such
+#define CALTDEL LCTL(LALT(KC_DEL))
+#define TSKMGR LCTL(LSFT(KC_ESC))
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Qwerty
+ * ,----------------------------------------------------------------------------. ,-------------.
+ * | Q | W | E | R | T | Bksp | Y | U | I | O | P | | M1 | M2 |
+ * |------+------+------+------+------+------+------+------+------+------+------+ |------+------|
+ * | A | S | D | F | G | Enter| H | J | K | L | ; | | M3 | M4 |
+ * |------+------+------+------+------+------+------+------+------+------+------+ |------+------|
+ * | Z | X | C | V | B | FN1 | N | M | , | . | / | | M5 | M6 |
+ * `----------------------------------------------------------------------------' `-------------'
+ */
+[_QWERTY] = LAYOUT(
+ KC_Q, KC_W, KC_E, KC_R, KC_T, KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_1, KC_2,
+ KC_A, KC_S, KC_D, KC_F, KC_G, MT(MOD_LSFT, KC_ENT), KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_3, KC_4,
+ KC_Z, KC_X, KC_C, KC_V, KC_B, LT(_FN1, KC_SPC), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_5, KC_6
+),
+
+/* FN1
+ * ,----------------------------------------------------------------------------. ,-------------.
+ * | 1 | 2 | 3 | 4 | 5 | Bksp | 6 | 7 | 8 | 9 | 0 | | M1 | M2 |
+ * |------+------+------+------+------+------+------+------+------+------+------+ |------+------|
+ * | 4 | 5 | 6 | + | | Enter| | | | | | | M3 | M4 |
+ * |------+------+------+------+------+------+------+------+------+------+------+ |------+------|
+ * | 7 | 8 | 9 | 0 | | FN1 | | | | | | | M5 | M6 |
+ * `----------------------------------------------------------------------------' `-------------'
+ */
+[_FN1] = LAYOUT(
+ KC_1, KC_2, KC_3, KC_4, KC_5, KC_BSPC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_1, KC_2,
+ KC_4, KC_5, KC_6, KC_PLUS, _______, KC_ENT, _______, _______, _______, _______, _______, KC_3, KC_4,
+ KC_7, KC_8, KC_9, KC_0, _______, _______, _______, _______, _______, _______, _______, KC_5, KC_6
+),
+};