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authorJack Humbert <jack.humb@gmail.com>2017-05-18 18:55:07 -0400
committerJack Humbert <jack.humb@gmail.com>2017-05-18 18:55:07 -0400
commit85df6873487000583454657fb20ac7cea7194f8d (patch)
tree71a489a237a64ff26f16759627cc59f602a2579c /keyboards/M10A/keymaps/default
parent0d8c73dc8d10d89d93eeec1f61995c0c73b6f81f (diff)
m10a lowercase
Diffstat (limited to 'keyboards/M10A/keymaps/default')
-rw-r--r--keyboards/M10A/keymaps/default/Makefile3
-rw-r--r--keyboards/M10A/keymaps/default/keymap.c49
2 files changed, 0 insertions, 52 deletions
diff --git a/keyboards/M10A/keymaps/default/Makefile b/keyboards/M10A/keymaps/default/Makefile
deleted file mode 100644
index 457a3d01d4..0000000000
--- a/keyboards/M10A/keymaps/default/Makefile
+++ /dev/null
@@ -1,3 +0,0 @@
-ifndef QUANTUM_DIR
- include ../../../../Makefile
-endif
diff --git a/keyboards/M10A/keymaps/default/keymap.c b/keyboards/M10A/keymaps/default/keymap.c
deleted file mode 100644
index 75abeb5b75..0000000000
--- a/keyboards/M10A/keymaps/default/keymap.c
+++ /dev/null
@@ -1,49 +0,0 @@
-// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
-// this is the style you want to emulate.
-
-#include "M10A.h"
-#include "action_layer.h"
-#include "eeconfig.h"
-
-extern keymap_config_t keymap_config;
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-
-enum layers {
- _LAYER0,
- _LAYER1,
- _LAYER2,
- _LAYER3,
- _LAYER4,
- _LAYER5,
- _LAYER6,
- _LAYER7,
- _LAYER8,
- _LAYER9
-};
-
-// // Fillers to make layering more clear
-// #define _______ KC_TRNS
-// #define XXXXXXX KC_NO
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_LAYER0] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
- [_LAYER1] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
- [_LAYER2] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
- [_LAYER3] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
- [_LAYER4] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
- [_LAYER5] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
- [_LAYER6] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
- [_LAYER7] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
- [_LAYER8] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
- [_LAYER9] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}
-};
-
-void matrix_init_user(void) {
- #ifdef BACKLIGHT_ENABLE
- backlight_level(0);
- #endif
-}