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authorIBNobody <ibnobody@gmail.com>2016-06-11 13:28:27 -0500
committerIBNobody <ibnobody@gmail.com>2016-06-11 13:28:27 -0500
commit50621a2e6a7d03add0c202e5b2698338c7fbbf5b (patch)
treed6f002712c22e8cf4523e04a9da889c7ec379d6b /keyboard/sixkeyboard/sixkeyboard.h
parent26277dbdf40ba7247981361c956ea44c92bf76ea (diff)
parentd9e4dad0a828a8a904f44dda090a4d6d08fe2948 (diff)
Merge remote-tracking branch 'remotes/jackhumbert/master'
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+#ifndef SIXKEYBOARD_H
+#define SIXKEYBOARD_H
+
+#include "quantum.h"
+
+// This macro is an example of using a non-standard row-column matrix. The
+// keyboard in question had 11 rows and 8 columns, but the rows were not all
+// horizontal, and the columns were not all vertical. For example, row 2
+// contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and
+// "Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B",
+// "Left Alt", "Up Arrow", and "Down Arrow".
+//
+// The macro makes programming the keys easier and in a more straight-forward
+// manner because it realigns the keys into a 6x15 sensible keyboard layout
+// instead of the obtuse 11x8 matrix.
+
+
+void matrix_init_user(void);
+void matrix_scan_user(void);
+void led_set_user(uint8_t usb_led);
+
+#endif \ No newline at end of file