summaryrefslogtreecommitdiff
path: root/keyboard/gh60/keymaps
diff options
context:
space:
mode:
authorJack Humbert <jack.humb@gmail.com>2016-03-29 22:37:20 -0400
committerJack Humbert <jack.humb@gmail.com>2016-03-29 22:37:20 -0400
commit4a676746a6d8c9b47956f863ead335e995677c53 (patch)
treeabec71f825ce412d13e057bc1bd89018cf3bb8f7 /keyboard/gh60/keymaps
parent26513b497b8bae5160389c0beac2d45cbb29c50f (diff)
parent95fba250ef2029ccdedb34500c5d1e96f6d065cf (diff)
Merge pull request #224 from NoahAndrews/make-keymap-names-consistent
Make keymap names more consistent
Diffstat (limited to 'keyboard/gh60/keymaps')
-rw-r--r--keyboard/gh60/keymaps/hasu.c145
-rw-r--r--keyboard/gh60/keymaps/hhkb.c52
-rw-r--r--keyboard/gh60/keymaps/plain.c11
-rw-r--r--keyboard/gh60/keymaps/poker.c104
-rw-r--r--keyboard/gh60/keymaps/poker_bit.c50
-rw-r--r--keyboard/gh60/keymaps/poker_set.c82
-rw-r--r--keyboard/gh60/keymaps/spacefn.c55
7 files changed, 499 insertions, 0 deletions
diff --git a/keyboard/gh60/keymaps/hasu.c b/keyboard/gh60/keymaps/hasu.c
new file mode 100644
index 0000000000..e6af28585b
--- /dev/null
+++ b/keyboard/gh60/keymaps/hasu.c
@@ -0,0 +1,145 @@
+#include "keymap_common.h"
+
+/*
+ * Hasu
+ */
+const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap 0: Default Layer
+ * ,-----------------------------------------------------------.
+ * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
+ * |-----------------------------------------------------------|
+ * |Caps | A| S| D| F| G| H| J| K| L|Fn3| '|Return |
+ * |-----------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| .|Fn2|Shift |
+ * |-----------------------------------------------------------|
+ * |Ctrl|Gui |Alt | Space |Alt |Fn4 |Fn4 |Fn1 |
+ * `-----------------------------------------------------------'
+ */
+ KEYMAP_ANSI(
+ ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
+ LCTL,A, S, D, F, G, H, J, K, L, FN2, QUOT, ENT, \
+ LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1, FN9, \
+ LCTL,LGUI,LALT, SPC, RALT,FN3, FN3, FN0),
+ /* Keymap 1: colemak */
+ KEYMAP_ANSI(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
+ TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
+ BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
+ LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
+ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
+ /* Keymap 2: dvorak */
+ KEYMAP_ANSI(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
+ TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
+ CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
+ LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
+ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
+ /* Keymap 3: workman */
+ KEYMAP_ANSI(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
+ TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
+ BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
+ LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
+ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
+
+ /* Overlay 4: HHKB mode
+ * ,-----------------------------------------------------------.
+ * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
+ * |-----------------------------------------------------------|
+ * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Inser|
+ * |-----------------------------------------------------------|
+ * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
+ * |-----------------------------------------------------------|
+ * |Shift | | | | | | +| -|End|PgD|Dow|Shift |
+ * |-----------------------------------------------------------|
+ * |Ctrl|Gui |Alt | Space |Alt |Gui |App | |
+ * `-----------------------------------------------------------'
+ */
+ KEYMAP_ANSI(
+ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \
+ CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,INS, \
+ LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \
+ LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, RSFT, \
+ LCTL,LGUI,LALT, SPC, RALT,RGUI,FN4, TRNS),
+ /* Overlay 5: Vi mode (Slash)
+ * ,-----------------------------------------------------------.
+ * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
+ * |-----------------------------------------------------------|
+ * |Tab |Hom|PgD|Up |PgU|End|Hom|PgD|PgU|End| | | | |
+ * |-----------------------------------------------------------|
+ * |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return |
+ * |-----------------------------------------------------------|
+ * |Shift | | | | | |Hom|PgD|PgU|End| |Shift |
+ * |-----------------------------------------------------------|
+ * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
+ * `-----------------------------------------------------------'
+ */
+ KEYMAP_ANSI(
+ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
+ TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, TRNS,TRNS,TRNS,TRNS, \
+ LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP, RGHT,TRNS,TRNS, ENT, \
+ LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, TRNS, RSFT, \
+ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
+ /* Overlay 6: Mouse mode (Semicolon/App)
+ * ,-----------------------------------------------------------.
+ * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
+ * |-----------------------------------------------------------|
+ * |Tab | | | | | |MwL|MwD|MwU|MwR| | | | |
+ * |-----------------------------------------------------------|
+ * |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR| | |Return |
+ * |-----------------------------------------------------------|
+ * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift |
+ * |-----------------------------------------------------------|
+ * |Ctrl|Gui |Alt | Space | | | | |
+ * `-----------------------------------------------------------'
+ * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
+ */
+ KEYMAP_ANSI(
+ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
+ TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,TRNS, \
+ LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,TRNS, ENT, \
+ LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS, RSFT, \
+ LCTL,LGUI,LALT, BTN1, TRNS,TRNS,TRNS,RCTL),
+ /* Overlay 7: Layout selector
+ * ,-----------------------------------------------------------.
+ * | Lq| Lc| Ld| Lw| | | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | |Lq |Lw | | | | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | | | |Ld | | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | | | |Lc | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | | | | | | | | |
+ * `-----------------------------------------------------------'
+ * Lq: set Qwerty layout
+ * Lc: set Colemak layout
+ * Ld: set Dvorak layout
+ * Lw: set Workman layout
+ */
+ KEYMAP_ANSI(
+ FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
+};
+
+/*
+ * Fn action definition
+ */
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_LAYER_MOMENTARY(4),
+ [1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH),
+ [2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN),
+ [3] = ACTION_LAYER_MOMENTARY(6),
+ [4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector
+ [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
+ [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
+ [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
+ [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
+ [9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV),
+};
diff --git a/keyboard/gh60/keymaps/hhkb.c b/keyboard/gh60/keymaps/hhkb.c
new file mode 100644
index 0000000000..ce1b816ecb
--- /dev/null
+++ b/keyboard/gh60/keymaps/hhkb.c
@@ -0,0 +1,52 @@
+#include "keymap_common.h"
+
+/*
+ * HHKB Layout
+ */
+const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* 0: Default layer
+ * ,-----------------------------------------------------------.
+ * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Bspc |
+ * |-----------------------------------------------------------|
+ * |Ctrl | A| S| D| F| G| H| J| K| L|Fn3| '|Return |
+ * |-----------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn |
+ * |-----------------------------------------------------------|
+ * | |Gui |Alt | Space | |Alt |Gui | |
+ * `-----------------------------------------------------------'
+ */
+ KEYMAP_HHKB(
+ ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS, GRV, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
+ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
+ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT,FN0, \
+ NO, LGUI,LALT, SPC, NO, RALT,RGUI,NO),
+ /* 1: HHKB Fn layer
+ * ,-----------------------------------------------------------.
+ * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
+ * |-----------------------------------------------------------|
+ * |Caps | | | | | | | |Psc|Slk|Pus|Up | | |
+ * |-----------------------------------------------------------|
+ * | |VoD|VoU|Mut|Ejc| | *| /|Hom|PgU|Lef|Rig|Enter |
+ * |-----------------------------------------------------------|
+ * | | | | | | | +| -|End|PgD|Dow| | |
+ * |-----------------------------------------------------------|
+ * | | | | | | | | |
+ * `-----------------------------------------------------------'
+ */
+ KEYMAP_HHKB(
+ PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
+ CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,TRNS, \
+ TRNS,VOLD,VOLU,MUTE,EJCT,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, PENT, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, TRNS,TRNS, \
+ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
+};
+
+/*
+ * Fn action definition
+ */
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_LAYER_MOMENTARY(1),
+};
diff --git a/keyboard/gh60/keymaps/plain.c b/keyboard/gh60/keymaps/plain.c
new file mode 100644
index 0000000000..3138c18077
--- /dev/null
+++ b/keyboard/gh60/keymaps/plain.c
@@ -0,0 +1,11 @@
+#include "keymap_common.h"
+
+const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* 0: qwerty */
+ KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
+ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \
+ LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \
+ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
+};
+const uint16_t PROGMEM fn_actions[] = {};
diff --git a/keyboard/gh60/keymaps/poker.c b/keyboard/gh60/keymaps/poker.c
new file mode 100644
index 0000000000..7a612ee44d
--- /dev/null
+++ b/keyboard/gh60/keymaps/poker.c
@@ -0,0 +1,104 @@
+#include "keymap_common.h"
+
+const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* 0: qwerty */
+ KEYMAP_ANSI(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
+ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
+ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
+ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
+ /* 1: colemak */
+ KEYMAP_ANSI(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
+ TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
+ BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
+ LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
+ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
+ /* 2: dvorak */
+ KEYMAP_ANSI(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
+ TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
+ CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
+ LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
+ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
+ /* 3: workman */
+ KEYMAP_ANSI(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
+ TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
+ BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
+ LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
+ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
+ /* 4: Poker with Arrow */
+ KEYMAP_ANSI(
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
+ TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
+ /* 5: Poker with Esc */
+ KEYMAP_ANSI(
+ ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
+ /* 6: Poker Fn
+ * ,-----------------------------------------------------------.
+ * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |
+ * |-----------------------------------------------------------|
+ * | |FnQ| Up| | | | | | |Cal| |Hom|Ins|FnL |
+ * |-----------------------------------------------------------|
+ * | |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| |
+ * |-----------------------------------------------------------|
+ * | |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| |
+ * |-----------------------------------------------------------|
+ * | | | | FnS | | | | |
+ * `-----------------------------------------------------------'
+ * Fn: to Fn overlay
+ * FnL: to Layout selector overaly
+ * FnQ: toggle Esc overlay
+ * FnS: toggle Arrow overlay
+ */
+ KEYMAP_ANSI(
+ ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
+ TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, FN4, \
+ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
+ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
+ TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS),
+ /* 7: Layout selector
+ * ,-----------------------------------------------------------.
+ * | Lq| Lc| Ld| Lw| | | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | |Lq |Lw | | | | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | | | |Ld | | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | | | |Lc | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | | | | | | | | |
+ * `-----------------------------------------------------------'
+ * Lq: set Qwerty layout
+ * Lc: set Colemak layout
+ * Ld: set Dvorak layout
+ * Lw: set Workman layout
+ */
+ KEYMAP_ANSI(
+ FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
+};
+const uint16_t PROGMEM fn_actions[] = {
+ /* Poker Layout */
+ [0] = ACTION_LAYER_MOMENTARY(6), // to Fn overlay
+ [1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay
+ [2] = ACTION_LAYER_TOGGLE(5), // toggle Esc overlay
+ [3] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // Task(RControl,RShift+Esc)
+ [4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector
+ [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
+ [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
+ [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
+ [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
+};
diff --git a/keyboard/gh60/keymaps/poker_bit.c b/keyboard/gh60/keymaps/poker_bit.c
new file mode 100644
index 0000000000..b8870fdd81
--- /dev/null
+++ b/keyboard/gh60/keymaps/poker_bit.c
@@ -0,0 +1,50 @@
+#include "keymap_common.h"
+
+// Poker fix with toggle and bit operation
+// Fn + Esc = `
+// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
+const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* 0: qwerty */
+ KEYMAP_ANSI(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
+ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
+ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
+ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
+ /* 4: Poker Default + Fn'd */
+ [4] = KEYMAP_ANSI(
+ TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
+ CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \
+ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
+ TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS),
+ /* 5: Poker with Arrow */
+ KEYMAP_ANSI(
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \
+ TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END),
+ /* 6: Poker with Esc */
+ KEYMAP_ANSI(
+ ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
+ /* 7: Poker with Arrow + Fn'd */
+ KEYMAP_ANSI(
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
+ TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
+};
+const uint16_t PROGMEM fn_actions[] = {
+ /* Poker Layout */
+ [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc)
+ [1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle
+ [2] = ACTION_LAYER_TOGGLE(6), // Poker Esc toggle
+ [3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH), // Poker Fn(with fix for Arrow)
+ [4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc)
+};
diff --git a/keyboard/gh60/keymaps/poker_set.c b/keyboard/gh60/keymaps/poker_set.c
new file mode 100644
index 0000000000..aaa31fc571
--- /dev/null
+++ b/keyboard/gh60/keymaps/poker_set.c
@@ -0,0 +1,82 @@
+#include "keymap_common.h"
+
+// Poker fix with set(state transition)
+// Fn + Esc = `
+// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
+const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* 0: qwerty */
+ KEYMAP_ANSI(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
+ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
+ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
+ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
+ /* 1: Poker with Arrow */
+ KEYMAP_ANSI(
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
+ TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT),
+ /* 2: Poker with Esc */
+ KEYMAP_ANSI(
+ ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
+ /* 3: Poker with Arrow and Esc */
+ KEYMAP_ANSI(
+ ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
+ TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT),
+ /* 4: Poker Fn'd */
+ KEYMAP_ANSI(
+ ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
+ TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
+ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
+ TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS),
+ /* 5: Poker Fn'd arrow */
+ KEYMAP_ANSI(
+ ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
+ TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
+ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
+ TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END),
+ /* 6: Poker Fn'd Esc */
+ KEYMAP_ANSI(
+ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
+ TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
+ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
+ TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS),
+ /* 7: Poker Fn'd Arrow + Esc */
+ KEYMAP_ANSI(
+ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
+ TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
+ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
+ TRNS,TRNS,TRNS, FN6, FN7, HOME,PGDN,END),
+};
+
+/*
+ * Fn action definition
+ */
+const uint16_t PROGMEM fn_actions[] = {
+ /* Poker Layout */
+ [0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press
+ [1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press
+ [2] = ACTION_LAYER_SET(6, ON_PRESS), // FN2 move to Fn'd Esc when press
+ [3] = ACTION_LAYER_SET(7, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press
+
+ //[4] = ACTION_LAYER_CLEAR(ON_RELEASE), // FN4 clear overlay when release
+ [4] = ACTION_LAYER_SET(0, ON_RELEASE), // FN4 clear overlay when release
+ [5] = ACTION_LAYER_SET(1, ON_RELEASE), // FN5 move to arrow when release
+ [6] = ACTION_LAYER_SET(2, ON_RELEASE), // FN6 move to Esc when release
+ [7] = ACTION_LAYER_SET(3, ON_RELEASE), // FN7 move to arrow + Esc when release
+
+ [8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc)
+};
diff --git a/keyboard/gh60/keymaps/spacefn.c b/keyboard/gh60/keymaps/spacefn.c
new file mode 100644
index 0000000000..8077dcee7b
--- /dev/null
+++ b/keyboard/gh60/keymaps/spacefn.c
@@ -0,0 +1,55 @@
+#include "keymap_common.h"
+
+/*
+ * SpaceFN
+ * http://geekhack.org/index.php?topic=51069.0
+ */
+const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap 0: Default Layer
+ * ,-----------------------------------------------------------.
+ * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
+ * |-----------------------------------------------------------|
+ * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
+ * |-----------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
+ * |-----------------------------------------------------------|
+ * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
+ * `-----------------------------------------------------------'
+ */
+ KEYMAP_ANSI(
+ ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
+ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
+ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
+ LCTL,LGUI,LALT, FN0, RALT,RGUI,APP, RCTL),
+
+ /* Overlay 1: SpaceFN
+ * ,-----------------------------------------------------------.
+ * |` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
+ * |-----------------------------------------------------------|
+ * | | | | | | | |Hom|Up |End|Psc|Slk|Pau|Ins |
+ * |-----------------------------------------------------------|
+ * | | | | | | |PgU|Lef|Dow|Rig| | | |
+ * |-----------------------------------------------------------|
+ * | | | | | |Spc|PgD|` |~ | | | |
+ * |-----------------------------------------------------------|
+ * | | | | | | | | |
+ * `-----------------------------------------------------------'
+ */
+ KEYMAP_ANSI(
+ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \
+ TRNS,TRNS,TRNS,ESC, TRNS,TRNS,TRNS,HOME,UP, END, PSCR,SLCK,PAUS,INS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PGUP,LEFT,DOWN,RGHT,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,SPC, PGDN,GRV, FN1, TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
+};
+
+/*
+ * Fn action definition
+ */
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE),
+ [1] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // tilde
+};