diff options
author | tmk <nobody@nowhere> | 2013-02-20 10:40:07 +0900 |
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committer | tmk <nobody@nowhere> | 2013-02-20 10:40:07 +0900 |
commit | abf0b04d14629de35968ee07e3bb587eebccf68b (patch) | |
tree | b08e20a0ae42a49ea831a1f1325293c7db140370 /keyboard/gh60/keymap_poker.h | |
parent | 998dc6c17e0b0cfe8377529a130d9c61590caf2a (diff) |
Apply new keymap for gh60
Diffstat (limited to 'keyboard/gh60/keymap_poker.h')
-rw-r--r-- | keyboard/gh60/keymap_poker.h | 95 |
1 files changed, 62 insertions, 33 deletions
diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h index 10719a95c0..2bbda61064 100644 --- a/keyboard/gh60/keymap_poker.h +++ b/keyboard/gh60/keymap_poker.h @@ -1,75 +1,104 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Poker Default Layer - * ,-----------------------------------------------------------. - * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | - * |-----------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| - * |-----------------------------------------------------------| - * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | - * |-----------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | - * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| - * `-----------------------------------------------------------' - */ - /* Layer 0: qwerty */ + /* Keymap 0: qwerty */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ - LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer 1: colemak */ + /* Keymap 1: colemak */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer 2: dvorak */ + /* Keymap 2: dvorak */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer3: workman */ + /* Keymap: workman */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer 4: Poker with Arrow */ +}; +static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { + /* Overlay 0: Poker with Arrow */ KEYMAP_ANSI( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN0, LEFT,DOWN,RGHT), - /* Layer 5: Poker with Esc */ + TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), + /* Overlay 1: Poker with Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, FN0, TRNS,TRNS,TRNS), - /* Layer 6: Poker Fn'd */ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), + /* Overlay 2: Poker Fn + * ,-----------------------------------------------------------. + * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | + * |-----------------------------------------------------------| + * | |FnQ| Up| | | | | | |Cal| |Hom|Ins|FnL | + * |-----------------------------------------------------------| + * | |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| | + * |-----------------------------------------------------------| + * | |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| | + * |-----------------------------------------------------------| + * | | | | FnS | | | | | + * `-----------------------------------------------------------' + * Fn: to Fn overlay + * FnL: to Layout selector overaly + * FnQ: toggle Esc overlay + * FnS: toggle Arrow overlay + */ KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, FN4, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN1, FN0, TRNS,TRNS,TRNS), + TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), + /* Overlay 3: Layout selector + * ,-----------------------------------------------------------. + * | Lq| Lc| Ld| Lw| | | | | | | | | | | + * |-----------------------------------------------------------| + * | |Lq |Lw | | | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | |Ld | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | |Lc | | | | | | | | | + * |-----------------------------------------------------------| + * | | | | | | | | | + * `-----------------------------------------------------------' + * Lq: set Qwerty layout + * Lc: set Colemak layout + * Ld: set Dvorak layout + * Lw: set Workman layout + */ + KEYMAP_ANSI( + FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), }; - -/* - * Fn action definition - */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_LAYER_SWITCH_MOMENTARY(6), // FN0 switch to Fn - [1] = ACTION_LAYER_SWITCH_TOGGLE(4), // FN1 toggle arrow - [2] = ACTION_LAYER_SWITCH_TOGGLE(5), // FN2 toggle Esc - [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) + [0] = ACTION_OVERLAY(2), // to Fn overlay + [1] = ACTION_OVERLAY_TOGGLE(0), // toggle arrow overlay + [2] = ACTION_OVERLAY_TOGGLE(1), // toggle Esc overlay + [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // Task(RControl,RShift+Esc) + [4] = ACTION_OVERLAY(3), // to Layout selector + [5] = ACTION_SET_DEFAULT_LAYER(0), // set qwerty layout + [6] = ACTION_SET_DEFAULT_LAYER(1), // set colemak layout + [7] = ACTION_SET_DEFAULT_LAYER(2), // set dvorak layout + [8] = ACTION_SET_DEFAULT_LAYER(3), // set workman layout }; |