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authorJack Humbert <jack.humb@gmail.com>2015-01-14 22:43:01 -0500
committerJack Humbert <jack.humb@gmail.com>2015-01-14 22:43:01 -0500
commit4225f0353c2eb85fbd8ca0622eb89757975093e4 (patch)
treec9a21434e23181b41555b93a7488a65ccbcc3e83 /keyboard/gh60/keymap_planck.c
parente4c4d6ad0aa5763504802ae22c6b4504b4084a45 (diff)
parent173dbe3b283ad4bb9bca2f2ac781eadd5c413bb3 (diff)
Merge branch 'planck-jack'
Diffstat (limited to 'keyboard/gh60/keymap_planck.c')
-rw-r--r--keyboard/gh60/keymap_planck.c51
1 files changed, 0 insertions, 51 deletions
diff --git a/keyboard/gh60/keymap_planck.c b/keyboard/gh60/keymap_planck.c
deleted file mode 100644
index 4ff3f3da57..0000000000
--- a/keyboard/gh60/keymap_planck.c
+++ /dev/null
@@ -1,51 +0,0 @@
-#include "keymap_common.h"
-
-const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [0] = KEYMAP( /* Native */
- ESC, Q, W, E, R, T, Y, U, I, O, P, FN2,
- BSPC, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
- TAB, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
- DEL, LCTL, NO, LSFT, LALT, SPC, NO, LEFT, DOWN, UP, RGHT),
- [1] = KEYMAP( /* QWERTY->PHOTOSHOP */
- DELETE, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, FN1,
- O, G, S, U, T, FN27, F21, F10, F11, F7, F8, F9,
- TAB, FN22, FN24, FN6, F1, FN7, F18, F19, F23, F20, F22, FN9,
- COMM, DOT, FN10, FN11, FN3, SPC, FN12, F2, FN8, F3, F14),
- [2] = KEYMAP( /* 2: FN3 PHOTOSHOP */
- ESC, FN25, FN26, NO, NO, NO, NO, NO, NO, NO, NO, NO,
- NO, NO, NO, NO, NO, NO, NO, NO, NO, FN19, FN20, FN21,
- C, FN4, NO, FN5, NO, FN23, NO, NO, NO, NO, FN13, NO,
- FN14, FN15, FN16, FN17, FN3, SPC, FN18, NO, NO, F24, NO),
-};
-
-const uint16_t PROGMEM fn_actions[] = {
- [1] = ACTION_DEFAULT_LAYER_SET(0), // set Qwerty layout
- [2] = ACTION_DEFAULT_LAYER_SET(1), // set Photoshop presets
- [3] = ACTION_LAYER_ON_OFF(2), // Photoshop function layer
-
- [4] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F9), // photo folder AHK
- [5] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_I), // select inverse
- [6] = ACTION_MODS_KEY(MOD_LSFT, KC_M), // marquee select
- [7] = ACTION_MODS_KEY(MOD_LALT, KC_BSPC), // fill
- [8] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_X), // warp
- [9] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT | MOD_LSFT, KC_F12), // merge all new layer
- [10] = ACTION_MODS_KEY(MOD_LCTL, KC_MINS), // zoom out
- [11] = ACTION_MODS_KEY(MOD_LCTL, KC_H), // RBG sliders
- [12] = ACTION_MODS_KEY(MOD_LCTL, KC_S), // save
- [13] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F5), // layer mask from transparancy
- [14] = ACTION_MODS_KEY(MOD_LALT, KC_LBRC), // prev layer
- [15] = ACTION_MODS_KEY(MOD_LALT, KC_RBRC), // next layer
- [16] = ACTION_MODS_KEY(MOD_LCTL, KC_EQL), // zoom in
- [17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_H), // HSV sliders
- [18] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F11), // save as PNG
- [19] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F7), // gaussian blur
- [20] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F8), // motion blur
- [21] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_X), // liquify filter
- [22] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // prev layer blending
- [23] = ACTION_MODS_KEY(MOD_LSFT | MOD_LALT, KC_N), // normal layer blending
- [24] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // next layer blending
- [25] = ACTION_MODS_KEY(MOD_LCTL, KC_Z), // step back
- [26] = ACTION_MODS_KEY(MOD_LCTL, KC_Y), // step forward
- [27] = ACTION_MODS_KEY(MOD_LCTL, KC_R), // rasterize
-
-};