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authorAlex Johnstone <alexjj@gmail.com>2016-04-05 07:44:37 -0700
committerAlex Johnstone <alexjj@gmail.com>2016-04-05 07:44:37 -0700
commit1facc53a26294df7fb2a42f8f3d025176b8c384a (patch)
tree98eebfa4beb49524c1345c2dd9e93d1fb8aa445a /keyboard/gh60/README.md
parent48899673af8b82638d601455f405f03db165bd57 (diff)
parent931b0a79fc071498c229b0051be0ebadd934a549 (diff)
Merge pull request #5 from jackhumbert/master
Sync with upstream
Diffstat (limited to 'keyboard/gh60/README.md')
-rw-r--r--keyboard/gh60/README.md14
1 files changed, 7 insertions, 7 deletions
diff --git a/keyboard/gh60/README.md b/keyboard/gh60/README.md
index 510cb5c8b6..41a757ea3a 100644
--- a/keyboard/gh60/README.md
+++ b/keyboard/gh60/README.md
@@ -21,7 +21,7 @@ Use `make -f Makefile.pjrc` if you want to use PJRC stack but I find no reason t
## Keymap
-Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document(you can find in top README.md) and existent keymap files.
+Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document(you can find in top README.md) and existent keymap files.
To build firmware binary hex file with a certain keymap just do `make` with `KEYMAP` option like:
@@ -29,8 +29,8 @@ To build firmware binary hex file with a certain keymap just do `make` with `KEY
### 1 Poker
-[keymap_poker.c](keymap_poker.c) emulates original Poker layers
-while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
+[poker.c](keymaps/poker.c) emulates original Poker layers
+while both [poker_bit.c](keymaps/poker_bit.c) and [poker_set.c](keymaps/poker_set.c) implement the same layout in different ways and they fix a minor issue of original Poker and enhance arrow keys.
Fn + Esc = `
Fn + {left, down, up, right} = {home, pgdown, pgup, end}
@@ -63,7 +63,7 @@ while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](key
### 2. Plain
Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host.
-See [keymap_plain.c](keymap_plain.c) for detail.
+See [plain.c](keymaps/plain.c) for detail.
#### 1.0 Plain Default layer
,-----------------------------------------------------------.
@@ -80,11 +80,11 @@ See [keymap_plain.c](keymap_plain.c) for detail.
### 3. Hasu
-This is my favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail.
+This is my favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [hasu.c](keymaps/hasu.c) for detail.
### 4. SpaceFN
-This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap_spacefn.c](keymap_spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
+This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [spacefn.c](keymaps/spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
#### 4.0 Default layer
,-----------------------------------------------------------.
@@ -113,7 +113,7 @@ This layout proposed by spiceBar uses space bar to change layer with using Dual
### 5. HHKB
-[keymap_hhkb.c](keymap_hhkb.c) emulates original HHKB layers.
+[hhkb.c](keymaps/hhkb.c) emulates original HHKB layers.
#### 5.0: Default layer
,-----------------------------------------------------------.
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