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authorChristopher Browne <cbbrowne@ca.afilias.info>2016-05-24 12:34:08 -0400
committerChristopher Browne <cbbrowne@ca.afilias.info>2016-05-24 12:34:08 -0400
commit48871b9b6b99201abc381ee27cfd94e211ca131a (patch)
treeed5fe45f9f38e364b53a1bac35084782ec6aaf2c /keyboard/ergodox_ez/readme.md
parentc2a3df31239249b2fb65e2552376daac0e49ae61 (diff)
parent287eb7ad148abc8fe3fb014218d71e205fd9131d (diff)
Merge branch 'master' of https://github.com/jackhumbert/qmk_firmware
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@@ -17,7 +17,7 @@ This requires a little bit of familiarity with coding.
2. Clone the repository (download it)
3. Set up a build environment as per [the build guide](/BUILD_GUIDE.md)
- Using a Mac and have homebrew? just run `brew tap osx-cross/avr && brew install avr-libc`
-4. Copy `keymaps/default/keymap.c` into `keymaps/your_name/keymap.c` (for example, `keymaps/german/keymap.c`)
+4. Copy `keyboard/ergodox_ez/keymaps/default/keymap.c` into `keymaps/your_name/keymap.c` (for example, `keymaps/german/keymap.c`)
5. Edit this file, changing keycodes to your liking (see "Finding the keycodes you need" below). Try to edit the comments as well, so the "text graphics" represent your layout correctly. See below for more tips on sharing your work.
6. Compile your firmware by running `make clean` followed by `make KEYMAP=your_name`. For example, `make KEYMAP=german`. This will result in a hex file, which will always be called `ergodox_ez.hex`, regardless of your keymap name.
6. Flash this hex file using the [Teensy loader](https://www.pjrc.com/teensy/loader.html) as described in step 4 in the "Easy Way" above.