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authorDrashna Jaelre <drashna@live.com>2018-02-08 12:16:06 -0800
committerJack Humbert <jack.humb@gmail.com>2018-02-08 15:16:06 -0500
commit6835ae82095427b2b5d5b3839a8d54845244169b (patch)
treeebd3a740ea7cc58b6ecc82a18044ec44c8eebb77 /docs
parentc5d81a84a0519c78de1b5e165f5f2c1eb773bc11 (diff)
Add the ability to disable Music Mode completely (#2339)
* Skip process_music in NO_MUSIC_MODE is defined * Skip matrix_scan_music if NO_MUSIC_MODE is defined * Skip music_all_notes_off if NO_MUSIC_MODE is defined * Leave matrix_scan_music in, because it reduces firmware size by 150b.... * Add docs for NO_MUSIC_MODE
Diffstat (limited to 'docs')
-rw-r--r--docs/feature_audio.md4
1 files changed, 4 insertions, 0 deletions
diff --git a/docs/feature_audio.md b/docs/feature_audio.md
index 6b991a9afd..c7133b295d 100644
--- a/docs/feature_audio.md
+++ b/docs/feature_audio.md
@@ -82,6 +82,10 @@ The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, a
#define PITCH_STANDARD_A 432.0f
+You can completely disable Music Mode as well. This is useful, if you're pressed for space on your controller. To disable it, add this to your `confid.h`:
+
+ #define NO_MUSIC_MODE
+
## MIDI Functionality
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.