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authorDaniel Gordon <daniel.gordon@here.com>2017-10-18 12:41:28 -0500
committerJack Humbert <jack.humb@gmail.com>2017-10-18 17:14:12 -1000
commit383e508bc56870aa971c4a881ed43dfe2f44f2ce (patch)
treecd37798adedb6cf290a38af7416ae683e87640bf /docs
parent3f3fa0791895f14370b4bb3e8512597688c45122 (diff)
Quad Function Tap Dance added to TD Doc
* Added section to example, detailing how to accomplish the 'quad-function' tap dance. * Refactored TD documentation to clearly separate different complex examples Change-Id: Ifc1495d1142849c771418fdabc458c04c48311e6
Diffstat (limited to 'docs')
-rw-r--r--docs/tap_dance.md95
1 files changed, 90 insertions, 5 deletions
diff --git a/docs/tap_dance.md b/docs/tap_dance.md
index 442162765e..473725414a 100644
--- a/docs/tap_dance.md
+++ b/docs/tap_dance.md
@@ -63,20 +63,23 @@ qk_tap_dance_action_t tap_dance_actions[] = {
TD(TD_ESC_CAPS)
```
-## Complex Example
+## Complex Examples
-Here's a more complex example involving custom actions:
+This section details several complex tap dance examples.
+All the enums used in the examples are declared like this:
```c
+// Enums defined for all examples:
enum {
CT_SE = 0,
CT_CLN,
CT_EGG,
CT_FLSH,
+ X_TAP_DANCE
};
-
-/* Have the above three on the keymap, TD(CT_SE), etc... */
-
+```
+### Example 1: Send `:` on single tap, `;` on double tap
+```c
void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_RSFT);
@@ -95,6 +98,13 @@ void dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) {
}
}
+//All tap dance functions would go here. Only showing this one.
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
+};
+```
+### Example 2: Send "Safety Dance!" after 100 taps
+```c
void dance_egg (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 100) {
SEND_STRING ("Safety dance!");
@@ -102,6 +112,14 @@ void dance_egg (qk_tap_dance_state_t *state, void *user_data) {
}
}
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
+};
+```
+
+### Example 3: Turn LED lights on then off, one at a time
+
+```c
// on each tap, light up one led, from right to left
// on the forth tap, turn them off from right to left
void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
@@ -141,6 +159,7 @@ void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
ergodox_right_led_3_off();
}
+//All tap dances now put together. Example 3 is "CT_FLASH"
qk_tap_dance_action_t tap_dance_actions[] = {
[CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
,[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
@@ -148,3 +167,69 @@ qk_tap_dance_action_t tap_dance_actions[] = {
,[CT_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED (dance_flsh_each, dance_flsh_finished, dance_flsh_reset)
};
```
+
+### Example 4: 'Quad Function Tap-Dance'
+
+By @DanielGGordon
+
+Allow one key to have 4 (or more) functions, depending on number of presses, and if the key is held or tapped.
+Below is a specific example:
+* Tap = Send `x`
+* Hold = Send `Control`
+* Double Tap = Send `Escape`
+* Double Tap and Hold = Send `Alt`
+
+The following example can be easily expanded to more than 4 quite easily:
+```c
+//**************** Definitions needed for quad function to work *********************//
+//Enums used to clearly convey the state of the tap dance
+enum {
+ SINGLE_TAP = 1,
+ SINGLE_HOLD = 2,
+ DOUBLE_TAP = 3,
+ DOUBLE_HOLD = 4
+ // Add more enums here if you want for triple, quadruple, etc.
+};
+
+typedef struct {
+ bool is_press_action;
+ int state;
+} tap;
+
+int cur_dance (qk_tap_dance_state_t *state) {
+ if ((state->count == 1) && (!state->pressed)) return SINGLE_TAP;
+ else if ((state->count == 1) && (state->pressed)) return SINGLE_HOLD;
+ else if ((state->count == 2) && (!state->pressed)) return DOUBLE_TAP;
+ else if ((state->count == 2) && (state->pressed)) return DOUBLE_HOLD;
+ else return 5; //magic number. At some point this method will expand to work for more presses
+}
+//**************** Definitions needed for quad function to work *********************//
+
+//instanalize an instance of 'tap' for the 'x' tap dance.
+static tap xtap_state = {
+ .is_press_action = true,
+ .state = 0
+};
+
+void x_finished (qk_tap_dance_state_t *state, void *user_data) {
+ xtap_state.state = cur_dance(state);
+ switch (xtap_state.state) {
+ case SINGLE_TAP: register_code(KC_X); break;
+ case SINGLE_HOLD: register_code(KC_LCTRL); break;
+ case DOUBLE_TAP: register_code(KC_ESC); break;
+ case DOUBLE_HOLD: register_code(KC_LALT);
+ }
+}
+
+void x_reset (qk_tap_dance_state_t *state, void *user_data) {
+ switch (xtap_state.state) {
+ case SINGLE_TAP: unregister_code(KC_X); break;
+ case SINGLE_HOLD: unregister_code(KC_LCTRL); break;
+ case DOUBLE_TAP: unregister_code(KC_ESC); break;
+ case DOUBLE_HOLD: unregister_code(KC_LALT);
+ }
+ xtap_state.state = 0;
+}
+```
+And then simply add this to your list of tap dance functions:
+`[X_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, x_finished, x_reset)`