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author | Ryan <fauxpark@gmail.com> | 2022-09-26 14:40:15 +1000 |
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committer | GitHub <noreply@github.com> | 2022-09-26 14:40:15 +1000 |
commit | ea2819b2c2f1fbb9bf85010602758166530939ce (patch) | |
tree | 78ba9d8c6d36d82e226a81e4e521c23889020f3e /docs/feature_rgb_matrix.md | |
parent | 9509dfbe39156797808765c8e365dd2d529b9de2 (diff) |
Change `{LED,RGB}_DISABLE_TIMEOUT` to `{LED,RGB}_MATRIX_TIMEOUT` (#18415)
Diffstat (limited to 'docs/feature_rgb_matrix.md')
-rw-r--r-- | docs/feature_rgb_matrix.md | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 11b9b1c5bc..361b981697 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -791,8 +791,7 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master #define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects -#define RGB_DISABLE_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off -#define RGB_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects +#define RGB_MATRIX_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) |