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author | Nick Brassel <nick@tzarc.org> | 2022-05-29 07:57:11 +1000 |
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committer | Nick Brassel <nick@tzarc.org> | 2022-05-29 07:57:11 +1000 |
commit | b835171008eaeaa992a1b8e390af8bce6f5f0b8f (patch) | |
tree | de22c239cc47556f8be7538f95f48ad75b86d110 /docs/feature_joystick.md | |
parent | f5d091a9d58c8349437e9d52de87294258cbd256 (diff) | |
parent | 0c8f78020d01ee5c45481d7d93b9b0d9f7b95103 (diff) |
Merge branch 'develop' -- breaking changes 2022-05-28.
Diffstat (limited to 'docs/feature_joystick.md')
-rw-r--r-- | docs/feature_joystick.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/feature_joystick.md b/docs/feature_joystick.md index fe33517a16..2635298587 100644 --- a/docs/feature_joystick.md +++ b/docs/feature_joystick.md @@ -150,3 +150,5 @@ Note that the supported AVR MCUs have a 10-bit ADC, and 12-bit for most STM32 MC Joystick buttons are normal Quantum keycodes, defined as `JS_BUTTON0` to `JS_BUTTON31`, depending on the number of buttons you have configured. To trigger a joystick button, just add the corresponding keycode to your keymap. + +You can also trigger joystick buttons in code with `register_joystick_button(button)` and `unregister_joystick_button(button)`, where `button` is the 0-based button index (0 = button 1). |