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author | skullydazed <skullydazed@users.noreply.github.com> | 2017-02-17 14:11:32 -0800 |
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committer | skullydazed <skullydazed@users.noreply.github.com> | 2017-02-17 14:11:32 -0800 |
commit | 4c9dae0e3b0b7a55bf853fdffae04700c48587f0 (patch) | |
tree | d6778e2401f0818b42a928f238479a5d343d6452 /Keymap.md | |
parent | 44cd6aa41a327eec53f03f1a23c1eacf09dcf3eb (diff) |
Updated Keymap (markdown)
Diffstat (limited to 'Keymap.md')
-rw-r--r-- | Keymap.md | 10 |
1 files changed, 6 insertions, 4 deletions
@@ -20,10 +20,12 @@ At the top of the file you'll find this: #define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT)) #define _______ KC_TRNS - // Each layer gets a name for readability, which is then used in the keymap matrix below. - // The underscores don't mean anything - you can have a layer called STUFF or any other name. - // Layer names don't all need to be of the same length, obviously, and you can also skip them - // entirely and just use numbers. + // Each layer gets a name for readability. + // The underscores don't mean anything - you can + // have a layer called STUFF or any other name. + // Layer names don't all need to be of the same + // length, and you can also skip them entirely + // and just use numbers. #define _BL 0 #define _FL 1 #define _CL 2 |