diff options
author | jpetermans <tibcmhhm@gmail.com> | 2017-04-06 16:27:51 -0700 |
---|---|---|
committer | jpetermans <tibcmhhm@gmail.com> | 2017-04-06 16:27:51 -0700 |
commit | af13e9a12d64f74873e5bf429fdedcda37b3036a (patch) | |
tree | 5836346f81d5dc6fbf4ed354f968a3a02c921b54 | |
parent | 56be3007570a3b6b2e2f78f500cea4fb22430459 (diff) |
Moved led page arrays to keymap.c and added keymap header to define
individual led addresses
-rw-r--r-- | keyboards/infinity60/keymaps/jpetermans/keymap.c | 80 | ||||
-rw-r--r-- | keyboards/infinity60/keymaps/jpetermans/keymap_jpetermans.h | 78 | ||||
-rw-r--r-- | keyboards/infinity60/led_controller.c | 51 |
3 files changed, 152 insertions, 57 deletions
diff --git a/keyboards/infinity60/keymaps/jpetermans/keymap.c b/keyboards/infinity60/keymaps/jpetermans/keymap.c index 2c38068fef..7b90bc8ede 100644 --- a/keyboards/infinity60/keymaps/jpetermans/keymap.c +++ b/keyboards/infinity60/keymaps/jpetermans/keymap.c @@ -1,5 +1,6 @@ #include "infinity60.h" #include "led_controller.h" +#include "keymap_jpetermans.h" //Helpful Defines #define _______ KC_TRNS @@ -86,6 +87,66 @@ enum function_id { enum macro_id { ACTION_LEDS_ALL, ACTION_LEDS_GAME +//TODO: ACTION_LED_LAYER which reads current layer and turns on appropriate LED +}; + +/* + Configuring led control can be done + 1. full keyboard at a time - define led array, or + 2. individual - send specific led address (defined in keymap.h) + + The arrays relate to the mcu's LED pages (8 available) desribed in led_controller.c + 0x24 (pcb row 1) is first byte of PWM portion of LED page + 0x34 (pcb row 2) is 17th byte of PWM portion of LED page + array translates to row and column positions + + + Infinity60 LED MAP + 11 12 13 14 15 16 17 18 21 22 23 24 25 26 27* + 28 31 32 33 34 35 36 37 38 41 42 43 44 45 + 46 47 48 51 52 53 54 55 56 57 58 61 62 + 63 64 65 66 67 68 71 72 73 74 75 76 77* + 78 81 82 83 84 85 86 87 +*Unused in Alphabet Layout +*/ + +//"WASD" +const uint8_t led_game[72] = { + 0x24, + 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x34, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x44, + 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x54, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, + 0x64, + 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x74, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x84, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x94, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +}; + +const uint8_t led_all[72] = { + 0x24, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x34, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x44, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x54, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x64, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x74, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x84, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x94, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, }; const uint16_t fn_actions[] = { @@ -94,13 +155,6 @@ const uint16_t fn_actions[] = { [2] = ACTION_FUNCTION(ACTION_LEDS_ALL), [3] = ACTION_FUNCTION(ACTION_LEDS_GAME) -/* [1] = ACTION_FUNCTION(ACTION_LEDS_GAME), - - [4] = ACTION_USAGE_CONSUMER(0x1B4), - [5] = ACTION_USAGE_CONSUMER(0x196), - [6] = ACTION_USAGE_CONSUMER(0x1A6), - [7] = ACTION_USAGE_CONSUMER(0x1A0) -*/ }; /* custom action function */ @@ -140,7 +194,19 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // Runs just one time when the keyboard initializes. void matrix_init_user(void) { + uint8_t j; + led_controller_init(); + +//TODO: do pages need to be written at init or ok on demand? + /* Write pages */ + for(j=0; j<8; j++) { + is31_write_data(1,(uint8_t *)(led_game+(9*j)),9); + chThdSleepMilliseconds(5); + is31_write_data(2,(uint8_t *)(led_all+(9*j)),9); + chThdSleepMilliseconds(5); + } + }; // Runs constantly in the background, in a loop. diff --git a/keyboards/infinity60/keymaps/jpetermans/keymap_jpetermans.h b/keyboards/infinity60/keymaps/jpetermans/keymap_jpetermans.h new file mode 100644 index 0000000000..240374423c --- /dev/null +++ b/keyboards/infinity60/keymaps/jpetermans/keymap_jpetermans.h @@ -0,0 +1,78 @@ +/* LED layout mainly based on default Standard configuration + * ,-----------------------------------------------------------. + * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \ | ` | + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| Bksp| + * |-----------------------------------------------------------| + * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Enter | + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0| + * |-----------------------------------------------------------' + * | LCtl|LGui|LAlt | Space | RAlt|RGui|RMenu|RCtl| + * `-----------------------------------------------------------' +*/ + + +#define ADDR_LED_ESC 0x24 +#define ADDR_LED_1 0x25 +#define ADDR_LED_2 0x26 +#define ADDR_LED_3 0x27 +#define ADDR_LED_4 0x28 +#define ADDR_LED_5 0x29 +#define ADDR_LED_6 0x2A +#define ADDR_LED_7 0x2B +#define ADDR_LED_8 0x34 +#define ADDR_LED_9 0x35 +#define ADDR_LED_0 0x36 +#define ADDR_LED_MINS 0x37 +#define ADDR_LED_EQL 0x38 +#define ADDR_LED_BSLS 0x39 +//#define ADDR_LED_GRV 0x3A //not used by Alphabet layout +#define ADDR_LED_TAB 0x3B +#define ADDR_LED_Q 0x44 +#define ADDR_LED_W 0x45 +#define ADDR_LED_E 0x46 +#define ADDR_LED_R 0x47 +#define ADDR_LED_T 0x48 +#define ADDR_LED_Y 0x49 +#define ADDR_LED_U 0x4A +#define ADDR_LED_I 0x4B +#define ADDR_LED_O 0x54 +#define ADDR_LED_P 0x55 +#define ADDR_LED_LBRC 0x56 +#define ADDR_LED_RBRC 0x57 +#define ADDR_LED_BSPC 0x58 +#define ADDR_LED_CAPS 0x59 +#define ADDR_LED_A 0x5A +#define ADDR_LED_S 0x5B +#define ADDR_LED_D 0x64 +#define ADDR_LED_F 0x65 +#define ADDR_LED_G 0x66 +#define ADDR_LED_H 0x67 +#define ADDR_LED_J 0x68 +#define ADDR_LED_K 0x69 +#define ADDR_LED_L 0x6A +#define ADDR_LED_SCLN 0x6B +#define ADDR_LED_QUOT 0x74 +#define ADDR_LED_ENT 0x75 +#define ADDR_LED_LSFT 0x76 +#define ADDR_LED_Z 0x77 +#define ADDR_LED_X 0x78 +#define ADDR_LED_C 0x79 +#define ADDR_LED_V 0x7A +#define ADDR_LED_B 0x7B +#define ADDR_LED_N 0x84 +#define ADDR_LED_M 0x85 +#define ADDR_LED_COMM 0x86 +#define ADDR_LED_DOT 0x87 +#define ADDR_LED_SLSH 0x88 +#define ADDR_LED_RSFT 0x89 +//#define ADDR_LED_FN0 0x8A //not used by Alphabet layout +#define ADDR_LED_LCTL 0x8B +#define ADDR_LED_LGUI 0x94 +#define ADDR_LED_LALT 0x95 +#define ADDR_LED_SPC 0x96 +#define ADDR_LED_RALT 0x97 +#define ADDR_LED_RGUI 0x98 +#define ADDR_LED_MENU 0x99 +#define ADDR_LED_RCTL 0x9A diff --git a/keyboards/infinity60/led_controller.c b/keyboards/infinity60/led_controller.c index c5303a3e70..9579bc08b4 100644 --- a/keyboards/infinity60/led_controller.c +++ b/keyboards/infinity60/led_controller.c @@ -171,6 +171,7 @@ static THD_FUNCTION(LEDthread, arg) { // process 'msg' here switch(msg) { +//TODO: make this generic and able to turn on/off any address and loop through all(or current) pages case LED_MSG_CAPS_ON: // turn caps on on pages 1 and 2 is31_write_register(0, CAPS_LOCK_LED_ADDRESS, 0xFF); @@ -238,48 +239,6 @@ static THD_FUNCTION(LEDthread, arg) { } } -//These relate to the LED map above, row and column -//0x24 = first byte (CA1) of PWM page, 0x34 is 17th byte (CA2) -/* LED game mode */ -const uint8_t led_game[72] = { - 0x24, - 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x34, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x44, - 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x54, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, - 0x64, - 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x74, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x84, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x94, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, -}; - -/* ALL LEDs */ -const uint8_t led_all[72] = { - 0x24, - 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, - 0x34, - 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, -0x44, - 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, - 0x54, - 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, - 0x64, - 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, - 0x74, - 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, - 0x84, - 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, - 0x94, - 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, -}; - /* ============= * hook into TMK * ============= */ @@ -315,14 +274,6 @@ void led_controller_init(void) { is31_write_register(IS31_FUNCTIONREG, IS31_REG_BREATHCTRL1, (3<<4)|3); is31_write_register(IS31_FUNCTIONREG, IS31_REG_BREATHCTRL2, IS31_REG_BREATHCTRL2_ENABLE|3); - /* Write pages */ - for(i=0; i<8; i++) { - is31_write_data(1,(uint8_t *)(led_game+(9*i)),9); - chThdSleepMilliseconds(5); - is31_write_data(2,(uint8_t *)(led_all+(9*i)),9); - chThdSleepMilliseconds(5); - } - // clean up the capslock LED is31_write_register(1, CAPS_LOCK_LED_ADDRESS, 0); is31_write_register(2, CAPS_LOCK_LED_ADDRESS, 0); |