diff options
author | Reed <rmwphd@gmail.com> | 2020-06-15 05:55:00 -0400 |
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committer | GitHub <noreply@github.com> | 2020-06-15 02:55:00 -0700 |
commit | 8e0af2f5ba1e094149ce5ce2ac4e25c462f98f23 (patch) | |
tree | c50d72acb1716beb38573e3f4d30bd59bfc63de1 | |
parent | da76734fe0aba64140d4d127161cc4390776ffd7 (diff) |
[Docs] Fix link to mod_tap.md in the one_shot_keys.md file (#9380)
-rw-r--r-- | docs/one_shot_keys.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/one_shot_keys.md b/docs/one_shot_keys.md index 73d78b4150..aa3db5acb2 100644 --- a/docs/one_shot_keys.md +++ b/docs/one_shot_keys.md @@ -15,7 +15,7 @@ You can control the behavior of one shot keys by defining these in `config.h`: #define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */ ``` -* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](#mod-tap), not the `KC_*` codes. +* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](mod_tap.md), not the `KC_*` codes. * `OSL(layer)` - momentary switch to *layer*. Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine. |