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authorJameson Thatcher <sireel@bluescreenofdoom.com>2021-07-05 00:06:40 +0100
committerGitHub <noreply@github.com>2021-07-05 09:06:40 +1000
commit550d9253b03c4273065b212d0b856a9ad07132df (patch)
treeb6f351bdb7bc76298cdd844fc9bee6ba6b38906e
parent40c5f978719b5d99124f9d4c5d08818e21e7c555 (diff)
Allow invert of SPLIT_HAND_PIN logic (#13433)
* added support for inverting the hand pin for split keyboards * Added docs about SPLIT_HAND_LOW_IS_LEFT * Update docs/feature_split_keyboard.md bring #define for split hand pin low for left half name in line with grid pin define Co-authored-by: Joel Challis <git@zvecr.com> * Update quantum/split_common/split_util.c update split hand pin low is left name to match split hand grid define Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Joel Challis <git@zvecr.com>
-rw-r--r--docs/feature_split_keyboard.md8
-rw-r--r--quantum/split_common/split_util.c4
2 files changed, 11 insertions, 1 deletions
diff --git a/docs/feature_split_keyboard.md b/docs/feature_split_keyboard.md
index 603c387c2d..428d581cab 100644
--- a/docs/feature_split_keyboard.md
+++ b/docs/feature_split_keyboard.md
@@ -89,7 +89,13 @@ You can configure the firmware to read a pin on the controller to determine hand
#define SPLIT_HAND_PIN B7
```
-This will read the specified pin. If it's high, then the controller assumes it is the left hand, and if it's low, it's assumed to be the right side.
+This will read the specified pin. By default, if it's high, then the controller assumes it is the left hand, and if it's low, it's assumed to be the right side.
+
+This behaviour can be flipped by adding this to you `config.h` file:
+
+```c
+#define SPLIT_HAND_PIN_LOW_IS_LEFT
+```
#### Handedness by Matrix Pin
diff --git a/quantum/split_common/split_util.c b/quantum/split_common/split_util.c
index 9e75e19ce0..989829d2dc 100644
--- a/quantum/split_common/split_util.c
+++ b/quantum/split_common/split_util.c
@@ -77,7 +77,11 @@ __attribute__((weak)) bool is_keyboard_left(void) {
#if defined(SPLIT_HAND_PIN)
// Test pin SPLIT_HAND_PIN for High/Low, if low it's right hand
setPinInput(SPLIT_HAND_PIN);
+# ifdef SPLIT_HAND_PIN_LOW_IS_LEFT
+ return !readPin(SPLIT_HAND_PIN);
+# else
return readPin(SPLIT_HAND_PIN);
+# endif
#elif defined(SPLIT_HAND_MATRIX_GRID)
# ifdef SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT
return peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID);