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author | skullydazed <skullydazed@users.noreply.github.com> | 2017-04-04 22:33:12 -0700 |
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committer | skullydazed <skullydazed@users.noreply.github.com> | 2017-04-04 22:33:12 -0700 |
commit | 34836a16ed44b8e70738178602e0475f665242a8 (patch) | |
tree | de60325190c2934b6004625eb27256fdf9f7332e | |
parent | b65282f69f8a46c3543b3e83b0f275534501d8f8 (diff) |
Updated Custom Quantum Functions (markdown)
-rw-r--r-- | Custom-Quantum-Functions.md | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/Custom-Quantum-Functions.md b/Custom-Quantum-Functions.md index bdacd31d3c..c4bf418e8a 100644 --- a/Custom-Quantum-Functions.md +++ b/Custom-Quantum-Functions.md @@ -49,9 +49,14 @@ This function gets called at every matrix scan, which is basically as often as t You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LED's or a display) or other functionality that you want to trigger regularly even when the user isn't typing. -## `bool process_record_kb(uint16_t keycode, keyrecord_t *record)` and `bool process_record_user(uint16_t keycode, keyrecord_t *record)` +## Hook Into Key Presses -This function gets called every time a key is pressed or released. This is where you should define most custom functionality. The return value is whether or not QMK should continue processing the keycode - returning `false` stops the execution. +* Keyboard/Revision: `bool process_record_kb(uint16_t keycode, keyrecord_t *record)` +* Keymap: `bool process_record_user(uint16_t keycode, keyrecord_t *record)` + +This function gets called every time a key is pressed or released. This is particularly useful when defining custom keys or overriding the behavior of existing keys. + +The return value is whether or not QMK should continue processing the keycode - returning `false` stops the execution. The `keycode` variable is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. and can be switch-cased to execute code whenever a particular code is pressed. @@ -72,7 +77,10 @@ keyrecord_t record { The conditional `if (record->event.pressed)` can tell if the key is being pressed or released, and you can execute code based on that. -## `void led_set_kb(uint8_t usb_led)` and `void led_set_user(uint8_t usb_led)` +## LED Control + +* Keyboard/Revision: `void led_set_kb(uint8_t usb_led)` +* Keymap: `void led_set_user(uint8_t usb_led)` This allows you to control the 5 LED's defined as part of the USB Keyboard spec. It will be called when the state of one of those 5 LEDs changes. @@ -82,7 +90,7 @@ This allows you to control the 5 LED's defined as part of the USB Keyboard spec. * `USB_LED_COMPOSE` * `USB_LED_KANA` -This is a typical pattern for lighting LED's to match the `USB_LED_*` state +#### Example: ``` void led_set_kb(uint8_t usb_led) { |