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author | Jack Humbert <jack.humb@gmail.com> | 2018-10-26 16:47:00 -0400 |
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committer | Drashna Jaelre <drashna@live.com> | 2018-10-26 14:24:13 -0700 |
commit | 24b3556e844ec76813a42ce4c5b7a77a6f874d5a (patch) | |
tree | a070897eaa08da40957fa08818843ac687b6ad32 | |
parent | 85688e5b52112c86895171d3dc8b26610480e932 (diff) |
add better example
-rw-r--r-- | docs/feature_encoders.md | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md index f482eefec8..036c6a1d89 100644 --- a/docs/feature_encoders.md +++ b/docs/feature_encoders.md @@ -32,10 +32,17 @@ The callback functions can be inserted into your `<keyboard>.c`: or `keymap.c`: void encoder_update_user(uint8_t index, bool clockwise) { - + if (index == 0) { + if (clockwise) { + register_code(KC_PGDN); + unregister_code(KC_PGDN); + } else { + register_code(KC_PGUP); + unregister_code(KC_PGUP); + } + } } - ## Hardware The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground. |