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author | precondition <57645186+precondition@users.noreply.github.com> | 2021-10-07 22:03:21 +0200 |
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committer | GitHub <noreply@github.com> | 2021-10-07 21:03:21 +0100 |
commit | 13f3e30e86be0386101bdd5985be53b9c10e1761 (patch) | |
tree | 832b7c65e06948437bc14c8f19ab6a9a91df9343 | |
parent | cbf1e0bab583eac17bd183dea6ff57d3527fac2b (diff) |
Fix link from feature_tap_dance.md to tapping term settings (#14741)
-rw-r--r-- | docs/feature_tap_dance.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/feature_tap_dance.md b/docs/feature_tap_dance.md index f4e989921f..5f413d3a39 100644 --- a/docs/feature_tap_dance.md +++ b/docs/feature_tap_dance.md @@ -29,7 +29,7 @@ After this, you'll want to use the `tap_dance_actions` array to specify what act * `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action. * `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function when the dance action finishes (like the previous option), and the last function when the tap dance action resets. * ~~`ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term)`~~: This functions identically to the `ACTION_TAP_DANCE_FN_ADVANCED` function, but uses a custom tapping term for it, instead of the predefined `TAPPING_TERM`. - * This is deprecated in favor of the Per Key Tapping Term functionality, as outlined [here](custom_quantum_functions.md#Custom_Tapping_Term). You'd want to check for the specific `TD()` macro that you want to use (such as `TD(TD_ESC_CAPS)`) instead of using this specific Tap Dance function. + * This is deprecated in favor of the Per Key Tapping Term functionality, as outlined [here](tap_hold.md#tapping-term). You'd want to check for the specific `TD()` macro that you want to use (such as `TD(TD_ESC_CAPS)`) instead of using this specific Tap Dance function. The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. |