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author | Daniel Gordon <daniel.gordon@here.com> | 2017-10-02 07:03:40 -0500 |
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committer | Jack Humbert <jack.humb@gmail.com> | 2017-10-03 09:04:31 -1000 |
commit | 03de0c85754673500f4cee91e915743477c0d6f0 (patch) | |
tree | 7e7a3cfb14052dfad56778dde0116ddf3785e416 | |
parent | 1cd336dde4dad00864cfef643c501e2a32704426 (diff) |
Reference to rules.mk in tap dance docs added
Change-Id: I64aa6f95a30ab05f0ed3f499e54b9e125d379fad
-rw-r--r-- | docs/tap_dance.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/tap_dance.md b/docs/tap_dance.md index 38b2ee9993..442162765e 100644 --- a/docs/tap_dance.md +++ b/docs/tap_dance.md @@ -14,7 +14,7 @@ The implementation hooks into two parts of the system, to achieve this: into `pr But lets start with how to use it, first! -First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array. +First, you will need `TAP_DANCE_ENABLE=yes` in your `rules.mk`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array. This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are three possible options: @@ -42,7 +42,7 @@ For the sake of flexibility, tap-dance actions can be either a pair of keycodes, Here's a simple example for a single definition: -1. In your `makefile`, add `TAP_DANCE_ENABLE = yes` +1. In your `rules.mk`, add `TAP_DANCE_ENABLE = yes` 2. In your `config.h` (which you can copy from `qmk_firmware/keyboards/planck/config.h` to your keymap directory), add `#define TAPPING_TERM 200` 3. In your `keymap.c` file, define the variables and definitions, then add to your keymap: |