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{ config, lib, pkgs, ... }:
let
cfg = config.orbekk.zomboid-server;
statePath = "/var/lib/${cfg.stateDir}";
update-zomboid = pkgs.writeText "update-zomboid" ''
// update_zomboid.txt
@ShutdownOnFailedCommand 1 //set to 0 if updating multiple servers at once
@NoPromptForPassword 1
//force_install_dir /opt/pzserver/
//for servers which don't need a login
login anonymous
// app_update 380870 validate
app_update 380870
quit
'';
in
{
options = {
orbekk.zomboid-server = {
enable = lib.mkEnableOption "Enable zomboid server";
stateDir = lib.mkOption {
type = lib.types.str;
default = "zomboid";
};
};
};
config = lib.mkIf cfg.enable {
systemd.services.zomboid-server = {
description = "Zomboid server";
wantedBy = [ "multi-user.target" ];
after = [ "network.target" ];
path = with pkgs; [ steam.run ];
serviceConfig = {
DynamicUser = true;
StateDirectory = cfg.stateDir;
CacheDirectory = cfg.stateDir;
LogsDirectory = cfg.stateDir;
RuntimeDirectory = cfg.stateDir;
};
environment = {
HOME = statePath;
};
script = ''
${pkgs.steamcmd}/bin/steamcmd +runscript ${update-zomboid}
cd $HOME/.local/share/Steam/Steamapps/common/Project\ Zomboid\ Dedicated\ Server
${pkgs.steam.run}/bin/steam-run ./start-server.sh -adminpassword changeme -ip=172.20.100.1 -cachedir=${statePath}/Zomboid -nosteam
'';
};
};
}
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