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use crate::card::{Rank, Suit};
#[allow(unused_imports)]
use log::{debug, error, info, warn};
use yew::prelude::*;
pub mod card;

fn main() {
    std::panic::set_hook(Box::new(console_error_panic_hook::hook));
    wasm_logger::init(wasm_logger::Config::default());
    yew::start_app::<App>();
}

#[function_component(App)]
pub fn app() -> Html {
    let mut rng = rand::thread_rng();
    let (n, w, s, e) = card::shuffle_deck(&mut rng);

    let north = use_state(|| HandProps::from_iter(n.into_iter()));
    let west = use_state(|| HandProps::from_iter(w.into_iter()));
    let south = use_state(|| HandProps::from_iter(s.into_iter()));
    let east = use_state(|| HandProps::from_iter(e.into_iter()));

    let shuffle = {
        let north = north.clone();
        let west = west.clone();
        let south = south.clone();
        let east = east.clone();

        Callback::from(move |_| {
            let mut rng = rand::thread_rng();
            let (n, w, s, e) = card::shuffle_deck(&mut rng);
            north.set(n.into_iter().collect());
            west.set(w.into_iter().collect());
            south.set(s.into_iter().collect());
            east.set(e.into_iter().collect());
        })
    };

    html! {
        <>
            <p>{ "North" }</p>
            <Hand ..(*north).clone() />
            <p>{ "West" }</p>
            <Hand ..(*west).clone() />
            <p>{ "South" }</p>
            <Hand ..(*south).clone() />
            <p>{ "East" }</p>
            <Hand ..(*east).clone() />
            <button onclick={shuffle}>{ "Shuffle" }</button>
        </>
    }
}

#[function_component(Hand)]
pub fn hand(props: &HandProps) -> Html {
    let cards: Html = props
        .cards
        .iter()
        .map(|c| {
            html! {
                <Card ..c.clone() />
            }
        })
        .collect();

    html! {
        <div class="hand">
            { cards }
        </div>
    }
}

pub fn suit_css_class(suit: Suit) -> &'static str {
    match suit {
        Suit::Club => "suit-club",
        Suit::Diamond => "suit-diamond",
        Suit::Heart => "suit-heart",
        Suit::Spade => "suit-spade",
    }
}

#[derive(Clone, Default, PartialEq, Properties)]
pub struct HandProps {
    #[prop_or_default]
    cards: Vec<CardProps>,
}

impl<C: Into<CardProps>> FromIterator<C> for HandProps {
    fn from_iter<Cards>(cards: Cards) -> Self
    where
        Cards: std::iter::IntoIterator<Item = C>,
    {
        HandProps {
            cards: cards.into_iter().map(Into::into).collect(),
        }
    }
}

#[function_component(Card)]
pub fn wcard(props: &CardProps) -> Html {
    html! {
        <div class="card">
            <div class={ suit_css_class(props.suit) }>
                { props.rank }
            </div>
        </div>
    }
}

#[derive(PartialEq, Properties, Clone)]
pub struct CardProps {
    suit: Suit,
    rank: Rank,
}

impl From<card::Card> for CardProps {
    fn from(card::Card(suit, rank): card::Card) -> Self {
        CardProps { suit, rank }
    }
}