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use std::rc::Rc;
#[allow(unused_imports)]
use log::{debug, error, info, warn};
use yew::prelude::*;
use yew_router::prelude::*;
pub mod bridge_engine;
pub mod card;
pub mod components;
use components::{AppContextProvider, AppContext, Game, ErrorInfo};
use gloo_net::http::Request;
extern crate wee_alloc;
// Use `wee_alloc` as the global allocator.
#[global_allocator]
static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;
#[derive(Clone, Routable, PartialEq)]
enum Route {
#[at("/")]
Home,
#[at("/playground")]
Playground,
}
fn main() {
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
wasm_logger::init(wasm_logger::Config::new(log::Level::Debug));
yew::start_app::<App>();
}
#[function_component(App)]
pub fn app() -> Html {
html! {
<>
<AppContextProvider>
<BrowserRouter>
<Switch<Route> render={Switch::render(switch)} />
</BrowserRouter>
</AppContextProvider>
</>
}
}
#[function_component(Home)]
fn home() -> Html {
let ctx = use_context::<Rc<AppContext>>().unwrap();
let user = match &ctx.user {
Some(userinfo) => html! {
<p>{ format!("Logged in as {}", userinfo.username) }</p>
},
None => html! { <p><a href="/api/login">{ "Log in" }</a></p> },
};
html! {
<>
if let Some(error) = &ctx.error {
<ErrorInfo ..error.clone()/>
}
{ user }
<p>
<Link<Route> to={Route::Playground}>{ "Playground" }</Link<Route>>
</p>
</>
}
}
fn switch(routes: &Route) -> Html {
match routes {
Route::Home => html!{ <Home/> },
Route::Playground => html! {
<div class="game-layout"><Game /></div>
},
}
}
#[cfg(test)]
mod tests {
pub fn test_setup() {
dotenv::dotenv().ok();
let _ = env_logger::builder().is_test(true).try_init();
}
}
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