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use crate::card::Suit;
#[allow(unused_imports)]
use log::{debug, error, info, warn};
use yew::prelude::*;
pub mod bridge_engine;
pub mod card;
pub mod components;
use bridge_engine::Player;
use components::{Bidding, Hand, HandProps};
extern crate wee_alloc;

// Use `wee_alloc` as the global allocator.
#[global_allocator]
static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;

pub const SUIT_DISPLAY_ORDER: [Suit; 4] = [Suit::Diamond, Suit::Club, Suit::Heart, Suit::Spade];

fn main() {
    std::panic::set_hook(Box::new(console_error_panic_hook::hook));
    wasm_logger::init(wasm_logger::Config::default());
    yew::start_app::<App>();
}

#[function_component(App)]
pub fn app() -> Html {
    let mut rng = rand::thread_rng();
    let mut deal = card::deal(&mut rng);
    deal.sort(&SUIT_DISPLAY_ORDER, card::RankOrder::Descending);

    let north = use_state(|| HandProps::from_iter(deal.north.into_iter()));
    let west = use_state(|| HandProps::from_iter(deal.west.into_iter()));
    let south = use_state(|| HandProps::from_iter(deal.south.into_iter()));
    let east = use_state(|| HandProps::from_iter(deal.east.into_iter()));

    let shuffle = {
        let north = north.clone();
        let west = west.clone();
        let south = south.clone();
        let east = east.clone();

        Callback::from(move |_| {
            let mut rng = rand::thread_rng();
            let mut deal = card::deal(&mut rng);
            deal.sort(&SUIT_DISPLAY_ORDER, card::RankOrder::Descending);
            north.set(deal.north.into_iter().collect());
            west.set(deal.west.into_iter().collect());
            south.set(deal.south.into_iter().collect());
            east.set(deal.east.into_iter().collect());
        })
    };

    html! {
        <>
            <Bidding dealer={ Player::East } />
            <p>{ "North" }</p>
            <Hand ..(*north).clone() />
            <p>{ "West" }</p>
            <Hand ..(*west).clone() />
            <p>{ "South" }</p>
            <Hand ..(*south).clone() />
            <p>{ "East" }</p>
            <Hand ..(*east).clone() />
            <p>{ "Controls" }</p>
            <button onclick={shuffle}>{ "Shuffle" }</button>
        </>
    }
}

#[cfg(test)]
mod tests {
    pub fn test_setup() {
        dotenv::dotenv().ok();
        let _ = env_logger::builder().is_test(true).try_init();
    }
}