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use gloo_net::http::Request;
use log::info;
use protocol::bridge_engine::GameStatePlayerView;
use yew::prelude::*;
use crate::use_app_context;
use crate::components::Hand;
use crate::utils::ok_json;
use anyhow::Context;
#[function_component(OnlineTable)]
pub fn online_table(props: &OnlineTableProps) -> Html {
let ctx = use_app_context();
let table_state: UseStateHandle<Option<GameStatePlayerView>> = use_state(|| None);
{
// TODO update this from server state
let table_state = table_state.clone();
let props = props.clone();
let ctx = ctx.clone();
use_effect_with_deps(
move |_| {
ctx.spawn_async(async move {
let response = Request::get(&format!("/api/table/{}", props.table.id))
.send()
.await.context("fetching table data")?;
let table = ok_json(response).await?;
table_state.set(Some(table));
Ok(())
});
|| ()
},
(),
);
}
let leave_table = {
let ctx = ctx.clone();
Callback::from(move |_| {
ctx.leave_table();
})
};
html! {
<>
<p>{ format!("This is table {}", props.table.id) }</p>
<button onclick={leave_table}>
{ "Leave table" }
</button>
if let Some(table_state) = &*table_state {
<Table table={ table_state.clone() }/>
}
</>
}
}
#[derive(PartialEq, Properties, Clone)]
pub struct OnlineTableProps {
pub table: protocol::Table,
}
#[function_component(Table)]
pub fn table(props: &TableProps) -> Html {
let on_card_clicked = {
Callback::from(move |card| {
info!("Card clicked: {}", card);
})
};
html! {
<>
<div class="hand south">
<Hand cards={ props.table.hand().clone() } on_card_clicked={ on_card_clicked.clone() } />
</div>
<h2>{ "Table view" }</h2>
<pre>{ format!("{:#?}", props.table) }</pre>
</>
}
}
#[derive(PartialEq, Properties, Clone)]
pub struct TableProps {
pub table: GameStatePlayerView,
}
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