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use crate::card::Card;

#[derive(PartialEq, Eq, Clone, Copy, Debug)]
pub enum Player {
    North,
    West,
    South,
    East,
}

impl Player {
    pub fn next(&self) -> Self {
        match self {
            Self::North => Self::West,
            Self::West => Self::South,
            Self::South => Self::East,
            Self::East => Self::North,
        }
    }
}

#[derive(PartialEq, Eq, Debug)]
pub struct Trick {
    pub leader: Player,
    pub cards_played: Vec<Card>,
}

#[derive(PartialEq, Eq, Debug)]
pub struct Turn {
    in_progress: Trick,
}

#[derive(PartialEq, Eq, Debug)]
pub enum PlayResult {
    InProgress(Turn),
    Trick(Trick),
}

impl Turn {
    pub fn new(p: Player) -> Turn {
        Turn {
            in_progress: Trick {
                leader: p,
                cards_played: Vec::with_capacity(4),
            },
        }
    }

    pub fn play(mut self: Turn, card: Card) -> PlayResult {
        self.in_progress.cards_played.push(card);
        if self.in_progress.cards_played.len() >= 4 {
            return PlayResult::Trick(self.in_progress);
        }
        PlayResult::InProgress(self)
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn next_player() {
        let next_players = vec![Player::North, Player::West, Player::South, Player::East]
            .iter()
            .map(Player::next)
            .collect::<Vec<_>>();
        assert_eq!(
            next_players,
            vec![Player::West, Player::South, Player::East, Player::North]
        );
    }

    fn as_turn(p: PlayResult) -> Turn {
        if let PlayResult::InProgress(t) = p {
            t
        } else {
            panic!("expected PlayResult::InProgress(): {:?}", p);
        }
    }

    fn as_trick(p: PlayResult) -> Trick {
        if let PlayResult::Trick(t) = p {
            t
        } else {
            panic!("expected PlayResult::Trick(): {:?}", p);
        }
    }

    #[test]
    fn play_turn() {
        let turn = Turn::new(Player::South);
        let turn = as_turn(turn.play("♣4".parse().unwrap()));
        let turn = as_turn(turn.play("♥A".parse().unwrap()));
        let turn = as_turn(turn.play("♣4".parse().unwrap()));
        let trick = as_trick(turn.play("♣A".parse().unwrap()));
        assert_eq!(
            trick,
            Trick {
                leader: Player::South,
                cards_played: ["♣4", "♥A", "♣4", "♣A"]
                    .into_iter()
                    .map(|c| c.parse().unwrap())
                    .collect()
            }
        );
    }
}