summaryrefslogtreecommitdiff
path: root/protocol/src/simple_bots.rs
blob: ce2fdec71c3c98f0597cd9901b552ff24b29084a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
use async_trait::async_trait;
use rand::{
    prelude::{IteratorRandom, SliceRandom},
    thread_rng,
};

use crate::{
    actions::Bid,
    bot::{BiddingBot, PlayingBot},
    bridge_engine::{BiddingStatePlayerView, PlayStatePlayerView},
    card::Card,
};

pub struct AlwaysPassBiddingBot {}

#[async_trait]
impl BiddingBot for AlwaysPassBiddingBot {
    async fn bid(&self, _bidding: &BiddingStatePlayerView) -> Bid {
        Bid::Pass
    }
}

pub struct RandomPlayingBot {}

#[async_trait]
impl PlayingBot for RandomPlayingBot {
    async fn play(&self, state: &PlayStatePlayerView) -> Card {
        let mut rng = thread_rng();
        if let Some(suit) = state.current_trick.suit() {
            if let Some(card) = state
                .hand
                .iter()
                .filter(|c| c.suit() == suit)
                .choose(&mut rng)
            {
                return *card;
            }
        }

        *state
            .hand
            .choose(&mut rng)
            .expect("must have at least one card")
    }
}

#[cfg(test)]
mod tests {
    use crate::{
        bridge_engine::SUIT_DISPLAY_ORDER,
        card::RankOrder,
        contract::{Contract, ContractLevel, ContractModifier, LevelAndSuit},
        core::{Deal, Player, Vulnerability},
        move_result::MoveResult,
    };
    use std::str::FromStr;

    use super::*;
    use crate::{
        bridge_engine::{
            Bidding, BiddingState, BiddingStatePlayerView, PlayState,
        },
        card::Suit,
    };
    use log::info;
    use rand::random;

    #[tokio::test]
    async fn random_playing_bot() {
        crate::tests::test_setup();
        let play_state = example_play_state();
        info!("Play state: {play_state:#?}");

        let south_state =
            PlayStatePlayerView::from_play_state(&play_state, Player::South);
        assert!(!play_state.playing_deal.is_dummy_visible());
        assert!(south_state.dummy.is_none());
        assert!(south_state.previous_trick.is_none());

        let card1 = (RandomPlayingBot {}).play(&south_state).await;
        info!("South state: {south_state:#?}");

        let play_state = match play_state.play(card1).unwrap() {
            MoveResult::Current(p) => p,
            MoveResult::Next(_) => {
                panic!("game should not be over")
            }
        };

        let west_state =
            PlayStatePlayerView::from_play_state(&play_state, Player::West);
        assert!(play_state.playing_deal.is_dummy_visible());
        assert!(west_state.dummy.is_some());

        let card2 = (RandomPlayingBot {}).play(&west_state).await;
        info!("West state: {west_state:#?}");

        assert_eq!(card1.suit(), card2.suit());

        let _play_state = match play_state.play(card2).unwrap() {
            MoveResult::Current(p) => p,
            MoveResult::Next(_) => {
                panic!("game should not be over")
            }
        };
    }

    fn mkcard(s: &str) -> Card {
        Card::from_str(s).unwrap()
    }

    fn mkcards(s: &str) -> Vec<Card> {
        s.split(' ').map(mkcard).collect()
    }

    fn example_deal() -> Deal {
        Deal {
            dealer: Player::North,
            vulnerability: Vulnerability::None,
            west: mkcards("♠Q ♠9 ♠5 ♠2 ♥K ♥J ♥4 ♣5 ♣4 ♣2 ♦10 ♦5 ♦3"),
            north: mkcards("♠A ♠8 ♠7 ♠6 ♥A ♥9 ♥5 ♥3 ♣9 ♣3 ♦Q ♦J ♦9"),
            east: mkcards("♠K ♠3 ♥Q ♥10 ♥8 ♥7 ♣K ♣Q ♣J ♣10 ♣6 ♦A ♦4"),
            south: mkcards("♠J ♠10 ♠4 ♥6 ♥2 ♣A ♣8 ♣7 ♦K ♦8 ♦7 ♦6 ♦2"),
        }
    }

    fn example_play_state() -> PlayState {
        let deal = example_deal();
        let raise1c = LevelAndSuit {
            level: ContractLevel::One,
            suit: Some(Suit::Club),
        };
        let contract = Contract {
            declarer: Player::West,
            highest_bid: raise1c,
            modifier: ContractModifier::Doubled,
        };
        let bidding = Bidding {
            dealer: deal.dealer,
            bids: vec![Bid::Raise(raise1c), Bid::Pass, Bid::Pass, Bid::Pass],
        };
        PlayState::new(deal, contract, bidding)
    }

    #[tokio::test]
    async fn always_passing_bot_passes() {
        crate::tests::test_setup();
        let deal: Deal = random();
        let dealer = deal.dealer;
        let player_position = random();
        let bidding_state = BiddingState {
            deal,
            bidding: Bidding::new(dealer),
        };
        let player_view = BiddingStatePlayerView::from_bidding_state(
            &bidding_state,
            player_position,
        );
        info!("Bidding state: {bidding_state:#?}");
        assert_eq!(
            Bid::Pass,
            (AlwaysPassBiddingBot {}).bid(&player_view).await
        );
    }

    #[tokio::test]
    async fn play_until_completion() {
        crate::tests::test_setup();
        let bot = RandomPlayingBot {};
        let play_state = example_play_state();
        let mut deal = play_state.deal.clone();
        let mut result = MoveResult::Current(play_state);
        while let MoveResult::Current(play_state) = result {
            info!("Play state: {play_state:#?}");
            let player_state = PlayStatePlayerView::from_play_state(
                &play_state,
                play_state.current_player(),
            );
            let card = bot.play(&player_state).await;
            result = play_state.play(card).unwrap();
        }
        let play_result = result.next().unwrap();

        // Verify that the deal is intact.
        deal.sort(&SUIT_DISPLAY_ORDER, RankOrder::Descending);
        let mut result_deal = play_result.deal().into_owned();
        result_deal.sort(&SUIT_DISPLAY_ORDER, RankOrder::Descending);

        assert_eq!(result_deal, deal);
    }
}