diff options
author | Kjetil Orbekk <kj@orbekk.com> | 2022-09-07 21:03:07 -0400 |
---|---|---|
committer | Kjetil Orbekk <kj@orbekk.com> | 2022-09-07 21:05:17 -0400 |
commit | f92ca7acbf6998f8cd2cb6b7e1116fcbd29767e4 (patch) | |
tree | 597eb56bfda5a11fddded9a1e739e42abe0a435d /webapp/src/components | |
parent | 1fa6d19a698f62ea2e57164fa1e5f088a8e2ac62 (diff) |
Add game component integrated with bidding component
Diffstat (limited to 'webapp/src/components')
-rw-r--r-- | webapp/src/components/bidding.rs | 78 | ||||
-rw-r--r-- | webapp/src/components/game.rs | 68 |
2 files changed, 111 insertions, 35 deletions
diff --git a/webapp/src/components/bidding.rs b/webapp/src/components/bidding.rs index b8fd893..26a4426 100644 --- a/webapp/src/components/bidding.rs +++ b/webapp/src/components/bidding.rs @@ -1,50 +1,58 @@ -use crate::bridge_engine::{Bid, BiddingResult, Player}; +use crate::bridge_engine::{self, Bid, BiddingResult, Contract, Player}; use crate::components::{BiddingBox, BiddingTable}; +use log::{info, error}; use yew::prelude::*; -#[derive(Debug)] -pub enum Msg { - Bid(Bid), -} - -pub struct Bidding { - bidding: BiddingResult, -} -#[derive(PartialEq, Properties)] +#[derive(PartialEq, Properties, Clone)] pub struct BiddingProperties { pub dealer: Player, + pub on_contract: Callback<(Contract, bridge_engine::Bidding)>, } -impl Component for Bidding { - type Message = Msg; - type Properties = BiddingProperties; +#[function_component(Bidding)] +pub fn bidding(props: &BiddingProperties) -> Html { + let bidding = use_state(|| bridge_engine::Bidding::new(props.dealer)); - fn create(ctx: &Context<Self>) -> Self { - Self { - bidding: BiddingResult::new(ctx.props().dealer), - } + { + let bidding = bidding.clone(); + let dealer = props.dealer.clone(); + use_effect_with_deps( + move |_| { + bidding.set(bridge_engine::Bidding::new(dealer)); + || () + }, + dealer, + ); } - fn update(&mut self, _ctx: &Context<Self>, msg: Self::Message) -> bool { - match msg { - Msg::Bid(bid) => { - self.bidding = self.bidding.bidding().clone().bid(bid).unwrap(); - true + let on_bid = { + let bidding = bidding.clone(); + let on_contract = props.on_contract.clone(); + Callback::from(move |bid| { + match (*bidding).clone().bid(bid) { + Ok(BiddingResult::Contract(contract, bidding)) => { + on_contract.emit((contract, bidding)); + }, + Ok(BiddingResult::InProgress(new_bidding)) => { + bidding.set(new_bidding); + } + Err(err) => { + error!("Failed to place bid: {:?}", err); + } } - } - } + }) + }; - fn view(&self, ctx: &Context<Self>) -> Html { - html! { - <> - <p>{ "Bidding table" }</p> - <BiddingTable bidding={ self.bidding.bidding().clone() } /> - <p>{ "Bidding box" }</p> - <BiddingBox - current_bid={ self.bidding.bidding().highest_bid().clone() } - on_bid={ ctx.link().callback(|bid| Msg::Bid(bid)) } /> - </> - } + html! { + <> + <p>{ "Bidding table" }</p> + <BiddingTable bidding={ (*bidding).clone() } /> + <p>{ "Bidding box" }</p> + <BiddingBox + current_bid={ bidding.highest_bid().clone() } + { on_bid } + /> + </> } } diff --git a/webapp/src/components/game.rs b/webapp/src/components/game.rs new file mode 100644 index 0000000..d31433d --- /dev/null +++ b/webapp/src/components/game.rs @@ -0,0 +1,68 @@ +use crate::bridge_engine::{self, Contract, Player}; +use crate::card; +use crate::card::Suit; +use crate::components::{Bidding, Hand, HandProps}; +use yew::prelude::*; + +pub const SUIT_DISPLAY_ORDER: [Suit; 4] = [Suit::Diamond, Suit::Club, Suit::Heart, Suit::Spade]; + +#[function_component(Game)] +pub fn game() -> Html { + let mut rng = rand::thread_rng(); + let mut deal = card::deal(&mut rng); + deal.sort(&SUIT_DISPLAY_ORDER, card::RankOrder::Descending); + + let north = use_state(|| HandProps::from_iter(deal.north.into_iter())); + let west = use_state(|| HandProps::from_iter(deal.west.into_iter())); + let south = use_state(|| HandProps::from_iter(deal.south.into_iter())); + let east = use_state(|| HandProps::from_iter(deal.east.into_iter())); + + let dealer = use_state(|| Player::East); + + let contract: UseStateHandle<Option<(Contract, bridge_engine::Bidding)>> = use_state(|| None); + let on_contract = { + let contract = contract.clone(); + Callback::from(move |c| contract.set(Some(c))) + }; + + let shuffle = { + let north = north.clone(); + let west = west.clone(); + let south = south.clone(); + let east = east.clone(); + let dealer = dealer.clone(); + + Callback::from(move |_| { + let mut rng = rand::thread_rng(); + let mut deal = card::deal(&mut rng); + deal.sort(&SUIT_DISPLAY_ORDER, card::RankOrder::Descending); + north.set(deal.north.into_iter().collect()); + west.set(deal.west.into_iter().collect()); + south.set(deal.south.into_iter().collect()); + east.set(deal.east.into_iter().collect()); + + dealer.set(dealer.next()); + }) + }; + + html! { + <> + <p>{ format!("Dealer: {:?}", *dealer) }</p> + if let Some((contract, bidding)) = &*contract { + { format!("Got contract {:?}. Bidding was {:?}", contract, bidding) } + } else { + <Bidding {on_contract} dealer={ *dealer } /> + } + <p>{ "North" }</p> + <Hand ..(*north).clone() /> + <p>{ "West" }</p> + <Hand ..(*west).clone() /> + <p>{ "South" }</p> + <Hand ..(*south).clone() /> + <p>{ "East" }</p> + <Hand ..(*east).clone() /> + <p>{ "Controls" }</p> + <button onclick={shuffle}>{ "Shuffle" }</button> + </> + } +} |