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authorKjetil Orbekk <kj@orbekk.com>2022-12-30 09:29:12 -0500
committerKjetil Orbekk <kj@orbekk.com>2022-12-30 09:29:12 -0500
commit83ffcc667999879197508aba0d1f910ca7cb000b (patch)
treef4eb596e5cbd6957f50a642b4e85160db0448969 /protocol/src/bridge_engine.rs
parent6b1f611e4ae1c719acd7d0d8dd5716dd0d52b255 (diff)
Populate result after a board is played
Diffstat (limited to 'protocol/src/bridge_engine.rs')
-rw-r--r--protocol/src/bridge_engine.rs75
1 files changed, 41 insertions, 34 deletions
diff --git a/protocol/src/bridge_engine.rs b/protocol/src/bridge_engine.rs
index a3aa12e..708d9ae 100644
--- a/protocol/src/bridge_engine.rs
+++ b/protocol/src/bridge_engine.rs
@@ -1,6 +1,6 @@
use crate::{
card::{make_deck, sort_cards, Card, RankOrder, Suit},
- play_result::MoveResult,
+ move_result::MoveResult,
};
use anyhow::{anyhow, bail};
use log::info;
@@ -670,26 +670,41 @@ impl PlayState {
self.playing_deal.current_player()
}
- pub fn play(self, card: Card) -> Result<PlayStateResult, anyhow::Error> {
+ pub fn play(
+ self,
+ card: Card,
+ ) -> Result<MoveResult<PlayState, PlayResult>, anyhow::Error> {
Ok(match self.playing_deal.play(card)? {
- MoveResult::Current(playing_deal) => {
- PlayStateResult::InProgress(Self {
- playing_deal,
- ..self
- })
+ MoveResult::Current(playing_deal) => MoveResult::Current(Self {
+ playing_deal,
+ ..self
+ }),
+ MoveResult::Next(tricks) => {
+ MoveResult::Next(PlayResult::Played(PlayedResult {
+ bidding: self.bidding,
+ tricks,
+ }))
}
- MoveResult::Next(_) => PlayStateResult::PlayFinished(PlayResult),
})
}
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
-pub struct PlayResult;
+pub struct PassedOutResult {
+ pub deal: Deal,
+ pub bidding: Bidding,
+}
+
+#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
+pub struct PlayedResult {
+ pub bidding: Bidding,
+ pub tricks: Vec<Trick>,
+}
-#[derive(Debug)]
-pub enum PlayStateResult {
- InProgress(PlayState),
- PlayFinished(PlayResult),
+#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
+pub enum PlayResult {
+ PassedOut(PassedOutResult),
+ Played(PlayedResult),
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
@@ -759,7 +774,7 @@ impl GameState {
pub fn bid(
self,
bid: Bid,
- ) -> Result<MoveResult<GameState, GameResult>, anyhow::Error> {
+ ) -> Result<MoveResult<GameState, PlayResult>, anyhow::Error> {
let BiddingState {
dealer,
deal,
@@ -773,8 +788,11 @@ impl GameState {
bidding,
}))
}
- BiddingResult::Contract(None, _bidding) => {
- MoveResult::Next(GameResult)
+ BiddingResult::Contract(None, bidding) => {
+ MoveResult::Next(PlayResult::PassedOut(PassedOutResult {
+ deal,
+ bidding
+ }))
}
BiddingResult::Contract(Some(contract), bidding) => {
MoveResult::Current(GameState::Play(PlayState::new(
@@ -787,27 +805,16 @@ impl GameState {
pub fn play(
self,
card: Card,
- ) -> Result<MoveResult<GameState, GameResult>, anyhow::Error> {
+ ) -> Result<MoveResult<GameState, PlayResult>, anyhow::Error> {
Ok(match self.play_state()?.clone().play(card)? {
- PlayStateResult::InProgress(play_state) => {
+ MoveResult::Current(play_state) => {
MoveResult::Current(play_state.into())
}
- PlayStateResult::PlayFinished(result) => {
- MoveResult::Next(result.into())
- }
+ MoveResult::Next(result) => MoveResult::Next(result.into()),
})
}
}
-#[derive(PartialEq, Eq, Clone, Debug, Serialize, Deserialize)]
-pub struct GameResult;
-
-impl From<PlayResult> for GameResult {
- fn from(_val: PlayResult) -> GameResult {
- GameResult
- }
-}
-
#[derive(Debug, PartialEq, Eq, Clone, Serialize, Deserialize)]
pub struct Deal {
pub north: Vec<Card>,
@@ -943,7 +950,7 @@ impl GameStatePlayerView {
pub enum TableState {
Unknown,
Game(GameState),
- Result(GameResult),
+ Result(PlayResult),
}
impl Default for TableState {
@@ -952,8 +959,8 @@ impl Default for TableState {
}
}
-impl From<MoveResult<GameState, GameResult>> for TableState {
- fn from(val: MoveResult<GameState, GameResult>) -> Self {
+impl From<MoveResult<GameState, PlayResult>> for TableState {
+ fn from(val: MoveResult<GameState, PlayResult>) -> Self {
match val {
MoveResult::Current(game) => TableState::Game(game),
MoveResult::Next(result) => TableState::Result(result),
@@ -971,7 +978,7 @@ impl From<GameState> for TableState {
pub enum TableStatePlayerView {
Unknown,
Game(GameStatePlayerView),
- Result(GameResult),
+ Result(PlayResult),
}
impl TableStatePlayerView {